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A challenging online multiplayer
game set in a fantasy realm trying to build a community. |
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It's fun, much harder,
better player control because of the User Council, and fewer
troublemakers. |
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There are several price
levels with correspondingly more features and abilities
at each level. The fees are non-refundable and either paid
yearly or monthly depending on the level and you choice
of subscription. For a complete breakdown on features and
benefits, please click here. |
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There are a couple of reasons.
1. The fee you pay helps cover the costs of running the
server; 2. The fact that you have to pay will help keep
some of the troublemakers out, making the community more
enjoyable; 3. Supports Other-Life and Eternal Lands development. |
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If a player abuses the
game and the community, the no refunds is part of the punishment
if they decide to ban him. |
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We understand what you're
saying, and agree with you. That is why we are creating
Other-Life. Most games you level up in any or all areas
quickly, and the enjoyability of the game comes to an end
because there is nothing left to do. Many times, we have
only continued to play a game because of the friends we
have made along the way. Other-Life will be focused on creating
a balance between doing things and being involved in a dynamic
community where you can influence the actual game future. |
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Other-Life is starting
its life based on the server code of Eternal Lands. Very
quickly you will notice things are different. Entirely different
quests will be added, new locations of harvesting, depleting
resources, more intelligent creatures and NPC's, and lots
more will be coming. We will also be adding new graphics
over time as well. |
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Yes, it is hard. The intent
of Other-Life is to make a game that challenges you to work
towards your goals, not give you a quick and boring method
to 'level up' your character as quickly as possible. |
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We will be adding methods
for you to have some limited control over your character
via the website. You can chat, maybe perform some simple
tasks, perform trades with players, and other things will
be allowed. Also, in the future from within the game, you
will have access to different portions of the forums and
different bulletin (sic) boards. |
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Players will be able to
buy and sell from other players with in-game cash at some
point in the future as long as they are 'near' each other,
even if they aren't both online at the same time. Other
options are being looked into as well. |
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TBD. |
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See #11. |
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TBD by the User Council,
but the forums account follows the character account, so
if you want to keep playing or posting you'd have to get
another account. |
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Currently we accept Paypal,
we are looking into other electronic payment systems and
other methods. |
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Do you have a close friend
you trust who can pay for you? |
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Limited macroing will be
permitted, in the future additional support will be added
to the server to assist in that. The actual details and
rules are being worked on. |
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Initially bots will be
permitted only at a higher cost than the Premium Membership
(price is TBD). In the future, lower cost bots will be available
that are run by the OL server itself. |
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The OL formulas and requirements
for making things aren't the same as Eternal-Lands, and
might even be different for you than others. Some aren't
even published and you need to learn them either in game,
by experimentation, or from another player. |
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Spawns, resources, and
mobs are more variable and less predictable and most of
the areas are more dangerous. You'll even find that mobs
can level up and wander off to other maps and they eventually
will go hunting players. |
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That is part of the role
playing and community aspects we are encouraging. In general
many people will want travel with their friends, especially
in the tougher areas. |
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Death is something to be
avoided and items get damaged or lost and you lose experience
as well. |
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Player information is not
publicly available to try to make the game more fun for
more people. You don't even see all of your stats since
we track it in a lot more detail then we give to the client. |
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Those will be getting redeveloped
and more lists will be included, but the actual values will
not be shown. |
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We hope it wont. It's intended
to attract a different type of player than normally enjoy
EL, also development work on O-L will directly help EL. |
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We have licensed the use
of the EL material along with the code, so we have permission
to use and distribute for use with O-L. |
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Additions to EL won't be
added right away to O-L, and when they are added, it could
easily be very different or with a twist to it. |
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First, play Eternal-Lands
to learn how to do basic play. Then you can talk to OL players
to see if you might want to try it out. |
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Patience, we are in the
middle of doing major changes and balancing to meet our
needs. |
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Yes. When you create an
account in the forums, you are also setting your characters
name in Other-Life as well. This allows for easier PM'ing,
as the names are the same. |
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Your donation to Other-Life
will be used to cover costs of resources and development
of the game. |