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The animals & monsters
will level and suffer exp lose from death just like a normal
player and will appear on maps based on their experience
levels. Monsters don't spawn in predictable areas with predictable
skills and stats, instead new spawns will have a range of
abilities and areas in which they can appear. Also, not
all information about the game will be published and some
of the details will be more difficult for players to predict
since exact, predictable information won't always be available.
NPC prices will also be more dynamic to react better to
players requirements while still keeping a good range available
for player pricing. That means shops will lower what they
pay if they are getting overstocked on items and raise the
cost as more are bought.
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With tougher maps and leveling
monsters going in, you'll be much better off if you work
in teams. Almost all maps will be multicombat and PK, while
combat will be tuned so that one high level character will
have to worry about a group of medium level players. If
you're out harvesting, you might need to have others around
to help protect you from the monsters and other players.
Players can specialize in what they do to get even better
at specific things, so having a group of players working
together in their specialties can make better items. |
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As development progresses,
more of the game will be tunable while the game is running
without having to restart. That also means that monsters
& players will get autosaved so you don't have to leave
either. This also includes adding maps, monsters, and items
to the game. Future extensions will even allow server based
NPC's and bots to be added or modified with the same type
of flexibility. |
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Your forum name is your
player name! So if you need to get a hold of someone you
just use the forums PM. In the future you will even be able
to PM from inside the game and read or post as well. |
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The User Council will have
authority in the game, including the ability to ban or unban
players. They do not replace mods, instead they respond
to player based requests or appeals for the good of the
over all game, including reversing mod decisions. The User
Council is voted in by the players. They vote on actions
together to prevent one troublemaker from wreaking the game.
Each month one member of the council will be replaced and
a recall method is being looked at incase they really deviate
from the players desires. |
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Future extensions will
allow bot & macro scripts to run on the server itself
with more direct access to information and easier ways to
do things instead of having to program around the protocol.
Approved scripts can be uploaded to enhance them even more. |
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This is a P2P world with
small fees for most members and higher fees available for
those who wish to contribute more $'s or need even more
features. This also helps keep out the worst of the troublemakers
since if they get banned, they will not get any refunds.
The Right Of Appeal to the User Council is available to
protect players rights. |
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There are many more additional
features planned. This is just a basic listing of some of
the general goals and features. |
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