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Alroth Map


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#1 Learner

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Posted 06 September 2016 - 08:25 PM

Just wanted to take a few minutes to show everyone what the Dwarven Lands portion of Alroth looks like with extra data & lines the help with visualizing everything for the mapmakers. There are additional data layers that have been left off to keep it from getting too cluttered as an example for the community (such as making unwalkable tiles darker). The entire continent and extra mark-ups is automatically generated as map updates are uploaded & processed.

Posted Image

http://www.other-lif...roth-marked.png

#2 Zian

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Posted 06 September 2016 - 08:31 PM

Thank you so much L for all of the s/w support you provided to make us map makers life easier...I can't wait to see the rest of the Alroth going forward :)

Regards
Z

#3 ebattleon

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Posted 06 September 2016 - 08:51 PM

Progress! Maybe the nay sayers will quiet down a bit. Good work L and good work all of the persons involved in making this a reality.

#4 EatsAllLife

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Posted 06 September 2016 - 11:00 PM

Interesting..

#5 Kiwi06

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Posted 07 September 2016 - 01:23 AM

Did you mention how long it takes to update/generate this map and how hard you worked to make it do all that? Excellent work L!

#6 Learner

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Posted 07 September 2016 - 05:23 AM

A typical marked up continent currently takes about 30 seconds to run if all the tabmaps already exist. If a brand new fresh set of tabmaps needs to be generated then it jumps to 6 minutes. The audit process I run for Zian prior to making these already has made the tabmaps in most cases when a .elm or .def gets changed.

What layers are to be displayed cand be supplied on a command line or in a configuration file. The file method is used by Zian when he wants special views and for the standard processing I do automatically. The same systems are used to also produce layered maps for each individual .elm at 2kx2k resolution (4x what was used for the continent view) so that the mapmakers can work with the details.

As to what everything there means, how to use them. and other details, Zian has been tasked with documenting all that for the mapmakers once things quiet down on this release cycle. That way moving forward all mapmakers will be able to see all the information on their work without having to figure out how to install and run a bunch of tools on their systems or bogging down their machines while processing. All this is being done on a server that mapmakers will be able to upload multiple files to and I'm working out the details for how they can initiate processing (I currently due that with one command).

It's been a busy crazy 3 weeks putting all this together, but the mapmakers needed this sort of detailed information beyond the auditing tools that have also been provided. Would have taken a lot longer, but it does use a lot of the server code to read in the .elm & .def's exactly the same way the server does and all the image processing is using an open source library. Using the server code also means if the server would have problems with anything, this tool probably will also, so fewer fatal errors can reach the server.

#7 AlddrA

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Posted 07 September 2016 - 06:08 AM

Thank you very much for all the work you have done to make it easier for map makers to check their work and thank you for showing us the progress that has been done on the new maps. \o/

#8 Kaddy

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Posted 07 September 2016 - 06:33 AM

This is amazing work and effort. Good job L.

But I still think that new maps theirselves won't be enough to gather new people or catch people's interest. There should be new stuff with new maps to increase the impact such as new perks, new items, new mobs and spawns.

You put so much effort that I would be really sad if it doesn't do the effect that we are expecting. So we gotta make sure it worths.

But still, new maps look promising. They are a bit different than original EL maps which is also a good thing.

Good job and keep up the good work all of you!

-Kaddy

#9 Learner

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Posted 07 September 2016 - 06:41 AM

There are limits on our time and things have to be prioritized. There's a lot more thats had to go into all these maps then most people even realize involving multiple people having to work together on things.

One reason that marked up map was posted was to help people realize hoe much information has to be taken into account with maps beyond making them look good ... and whats shown is a subset of that. SAWolf for example gets her own custom continent and detailed maps to help with spawns.

#10 Kiwi06

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Posted 07 September 2016 - 06:50 AM

Indeed on Learner's last point. Maps, .def files, spawns, harvestables, storages, NPCs, portals, secrets. There are tons of things that go into a map's design that we take for granted when we see the game. "New maps" is an easy phrase to say, but not an easy task to complete. Thanks again Learner for helping us smooth out that process!

#11 Vinoveritas

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Posted 21 May 2017 - 03:25 AM

Its a real nice rendering of the maps
now get this map as tab map in game it would be real awesome

e




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