Jump to content


Changes Started 2017

  • Please log in to reply
4 replies to this topic

#1 Learner



  • Administrators
  • 1755 posts

Posted 25 January 2017 - 11:55 AM

General Changes:
  • Improved JSON support for use with generic data storage for use by tools (like DropTest below) (Live 2/10/2017)
  • DropTest Measurement tool with web interface for authorized users to test drop lists. (Live 1/2/2017)
  • Mob CL enhanced by buffed health (Live 2/10/2017)
  • Invasion counts & CL tracking in real-time without scanning all the mobs (Live 2/10/2017)
  • New BossDrops using enhanced CL & wider range of CL (Live 2/10/2017)
  • Added Guild Tags to NPC Merchants (Live 2/10/2017)
  • Added removing being able to mix an item via a setting instead of commenting it out, or changing how it's made (Live 2/10/2017)
  • Changed manufacture list output to pay attention to the disabled flag (Live 2/10/2017)
  • Added item setting to differentiate when an item can be dropped into a DB vs manually dropped (Live 2/10/2017)
  • Improvement to BossDrop logging, added estimated GC value (Live 2/10/2017)
  • Added Proxy scoring to SpamDetection system (Live 2/10/2017)
  • Enhanced how USER_AREAS on maps can specify when an item is to be removed, preparing to remove old EL method that limits max item_id to a value unacceptable in the long term (Live 2/23/2017)
  • Add a #recent <channel> command which will allow you to get a limited number of messages from a channel during the last hour. Default settings are up to 50 messages in the last hour for channels < 1000. (Live 2/10/2017)
  • Experimental #guild command added (Live 2/23/2017)
  • Added listing online guild members with #guild (Live 2/23/2017)
  • Added listing all guild members in a multi column format via GuildMenu (Live 2/23/2017)
  • Experimental menu for IM's based on work done for NPC Merchants & GuildMenus (Live 2/23/2017)
  • Added simple #commands to #guild submenu for easy access (Live 2/23/2017)
  • JSON server that stays attach to shared memory for faster WebAccess information with less load on the server. (Live 3/1/2017)
  • Bug fix for DayOfStrongerMonsters not affecting the now spawn mobs. (Live 2/23/2017)
  • Bug fix for some special cases of mob spawns always pointing in the same direction when spawned (noticed while fixing other bug). (Live 2/23/2017)
  • Bug fix to prevent IM's from crashing the server with very complicated spawn (Live 2/23/2017)
  • Added dynamic allocation to shared memory used for WebAccess information (Live 3/7/2017)
  • WebAccess for IM's related to invasions with more information (such as general are on the map) and auto updating (Live 3/7/2017)
  • Create Item Degrade web page for IM's to help check worn items along with what they degrade to (Lige 3/22/2017)
  • Adjusted Elemental weapons to degrade to Modable (Live 3/22/2017)
  • Adjusted Modable weapons to have normal stats and wieldable while degrading to normal items (Live 3/22/2017)
  • Large Packs degrade to Small packs, Augs to Leather and other misc degrades added (Live 3/22/2017)
  • Adjusted break rate on Mirror Cloak (Live 3/22/2017)
  • Added an optional feature for Spawns/Invasions to allow all mobs to spawn close together when desired (Live 3/22/2017)
  • Bug fix in drops where the last entry had a lower then expected chance of being dropped. (Live 3/22/2017)

#2 Aine



  • Members
  • Pip
  • 52 posts

Posted 28 January 2017 - 08:30 PM


#3 Kaddy



  • Full Member
  • PipPip
  • 170 posts

Posted 29 January 2017 - 07:16 AM

Keep up the good work. Those tests look promising!


#4 BattleWizard



  • Members
  • Pip
  • 39 posts
  • Location-

Posted 03 February 2017 - 06:59 PM

Nice! it adds up, man.

#5 Learner



  • Administrators
  • 1755 posts

Posted 03 February 2017 - 07:21 PM

View PostBattleWizard, on 03 February 2017 - 06:59 PM, said:

Nice! it adds up, man.
Most people overlooked the one I was updating with everything for 2015 & 2016.

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users