Posted 16 February 2017 - 03:56 AM
Since those gods are not possible to get fully worshiped, there's no point in getting them which is ... disturbing.
Might be a good idea to change requested items or change the gods completely, I don't really think that getting more experiences is appropriate reward of worshiping a god in a MMORPG, I would say that they could provide hidden perks/passive skills, for example attack god would give you slightly better chance to hit, defense to block, harvest increased chance of getting positive harvesting events and decreased chance of getting negative harvesting events, alchemy smaller chance to crit/fail or bigger chance of getting special item (enriched essences or so), magic lowered mana costs or lesser chance to fail cast, potioning lesser food cost/lesser chance to crit fail, summoning better chance of summoning 2 creatures at a time or lower mana cost or small increase of the creatures strength, manufacture bigger chance of getting special item or lower crit/fail chance/lower food cost, crafting lower food cost or smaller chance of getting crit fail, ranging low% chance of retrieving shot arrow/bolt back, new overall god for extra XP to everything (would suggest 6-10%)
Posted 07 March 2017 - 08:15 AM
Posted 04 April 2017 - 07:57 AM
We'll need to consider new locations in Alroth for these gods.
Posted 09 April 2017 - 08:17 PM
So lots of Gods, Lots of high priests, lots of temples...lots of work.
Posted 11 April 2017 - 03:08 AM
For example : a persons joins as an apprentice with the manu god. every item they manu a percentage of xp goes towards their worship skill level the higher they level this the more bonuses/perks they receive. Change to another god lose you worship level and start from scratch.
All this suggested without any regard to coding required....
Posted 11 April 2017 - 11:26 AM
At the end of the day: I am for the idea, but I'm sure it's not going to be high priority at this point. And it's probably a major code rework/change.
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