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Poll: Proposed Perks


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Poll: Should these Perk categories move into development? (30 member(s) have cast votes)

Pure Fighting

  1. Yes (26 votes [86.67%])

    Percentage of vote: 86.67%

  2. No, or we need to work on these more first (4 votes [13.33%])

    Percentage of vote: 13.33%

Ranger Perks

  1. Yes (24 votes [80.00%])

    Percentage of vote: 80.00%

  2. No, or we need to work on these more first (6 votes [20.00%])

    Percentage of vote: 20.00%

Pure Mixing

  1. Yes (23 votes [76.67%])

    Percentage of vote: 76.67%

  2. No, or we need to work on these more first (7 votes [23.33%])

    Percentage of vote: 23.33%

Pure Harvesting

  1. Yes (22 votes [73.33%])

    Percentage of vote: 73.33%

  2. No, or we need to work on these more first (8 votes [26.67%])

    Percentage of vote: 26.67%

General Benefits & Special Perks

  1. Yes (22 votes [73.33%])

    Percentage of vote: 73.33%

  2. No, or we need to work on these more first (8 votes [26.67%])

    Percentage of vote: 26.67%

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#21 SimAnt

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Posted 10 March 2017 - 06:52 AM

View PostAshitaka, on 09 March 2017 - 09:36 PM, said:

Howmany perks are we going to be able to take ?
The plan is to test these perks on test, and have a further discussion redoing how perk points work after these get ironed out.
Personally, I would like to see them given for fewer than levels. These perks may end up having fewer or more tiers even, all the perks having 3 tiers and costing 1 perk point per tier  is just an example. all of this will be tunable during testing.
Edit:
I am unsure why General Benefits is the least popular at the moment, could people comment out so we can discuss tuning before learner starts working? Are they OP, do they need restrictions, are you just voting because gatherer med will cost less? The only reason gather is at one perk point is because of the limit of 9 from previous polls.

Edited by SimAnt, 10 March 2017 - 07:02 AM.


#22 PandemiC

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Posted 10 March 2017 - 09:06 AM

View PostLearner, on 09 March 2017 - 07:29 AM, said:

View PostPandemiC, on 09 March 2017 - 06:27 AM, said:

View PostKaddy, on 09 March 2017 - 05:57 AM, said:

View PostPandemiC, on 09 March 2017 - 04:23 AM, said:

I do not agree with Gatherer medallion being a perk; it's one of the only higher levelled crafting items currently available to mixers.

I think we need a few more high level medallions that can be used. Because right now you don't really use any other med except Gatherer and personally I want to use like stars or uni med while collecting bags.

But I see your point and you are right.

Totally agree; I think it can be introduced at a later point, and might be nice for those pure a/d but as you said we would need to see some variation in the higher level medallions.
Then down vote that category for now ... and why are you only giving feedback to SimAnt NOW when that other thread has been up for about two weeks?

You want that answered politely? .|. Sit an swivvel.

I did exactly that, voted down the category and expressed my view on that specific category / perk, sue me.

#23 Ashitaka

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Posted 11 March 2017 - 01:55 PM

also adding a perk that increase visivility during night could be very nice

#24 Learner

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Posted 11 March 2017 - 02:07 PM

The Day/Night cycle doesn't affect visibility, only Ranging ... and Perception affects that.

#25 Maxine

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Posted 18 March 2017 - 01:58 PM

View PostLearner, on 11 March 2017 - 02:07 PM, said:

The Day/Night cycle doesn't affect visibility, only Ranging ... and Perception affects that.
So perception is only used for ranging and none of the ranging perks affect perception?

#26 ebattleon

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Posted 20 March 2017 - 08:53 AM

View PostMaxine, on 18 March 2017 - 01:58 PM, said:

View PostLearner, on 11 March 2017 - 02:07 PM, said:

The Day/Night cycle doesn't affect visibility, only Ranging ... and Perception affects that.
So perception is only used for ranging and none of the ranging perks affect perception?

When we were brainstorming that never occurred to us...sorry. :S




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