Jump to content

  •  
- - - - -

Event Scoreboard


  • Please log in to reply
7 replies to this topic

#1 Learner

Learner

    God

  • Administrators
  • 2088 posts

Posted 20 April 2017 - 04:39 PM

With some of the changes that have gone into the game server, it now knows that certain maps are intended to be used for Events (like DTF & MBB). Maps flagged as event maps give more information to IM's and the ability to change settings on the map.

These abilities combined with with other internal changes that have gone in for other reasons mean it is now possible to added specials data handling to those maps which can give a scoreboard of the most recent events on each map.

This can include but not limited to:
* Stats about mobs killed
* Stats about bosses killed
* Mob drops
* Mob drops picked up
* Players involved and Avg CL
* Player deaths
*

What other things do you think would be fun to see via WebAccess after you've finished an even? What brought some of these thoughts to mind is that MBB can have up to 4 different teams running at the same time, and this could allow teams to be compared to each other, possibly for an additional prize from the IM to the 'winning' team.

NOTE: eventually we may save historical data, but for now the data isn't intended to be saved permanently.

#2 Zian

Zian

    Member

  • Full Member
  • PipPip
  • 169 posts
  • LocationCanada

Posted 20 April 2017 - 04:45 PM

Soo cool :)

Z

#3 Kaddy

Kaddy

    Member

  • Full Member
  • PipPip
  • 292 posts

Posted 21 April 2017 - 01:12 AM

I don't know if they are possible but here some of my ideas;

- total damage to the mobs
- teams total damage and total damage per second
- individual's total damage and total damage per second
- total heals
- total damage taken
- item breakages :P
- resources consumption calculated with NPC prices
- local message count :D
- nearmiss count (hp below %10)

I will try to add when more comes up to my mind

- Kaddy


#4 WaterBottle

WaterBottle

    Newbie

  • Members
  • Pip
  • 78 posts

Posted 21 April 2017 - 09:00 AM

Probably even less likely to be kept track of:

- Largest hit each boss did to player(s)/Largest hit dealt across all bosses
- Largest hit a boss/all bosses took
- 'Unavoidable' player deaths (due to having active cooldown of items/spells; BRs, spell cooldown/fail, GHPs, diss rings)
  • super unlikely xD
- % critical hits (from players mainly but would be interesting for mobs too)

#5 Learner

Learner

    God

  • Administrators
  • 2088 posts

Posted 21 April 2017 - 04:35 PM

View PostWaterBottle, on 21 April 2017 - 09:00 AM, said:

Probably even less likely to be kept track of:

- Largest hit each boss did to player(s)/Largest hit dealt across all bosses
- Largest hit a boss/all bosses took
- 'Unavoidable' player deaths (due to having active cooldown of items/spells; BRs, spell cooldown/fail, GHPs, diss rings)
  • super unlikely xD
- % critical hits (from players mainly but would be interesting for mobs too)
I'm not going to keep track of stats for Bosses individually, after all in some events that could be a larger number of Bosses and keeping them straight would be a pain.

#6 GypsyNomad

GypsyNomad

    Member

  • Full Member
  • PipPip
  • 111 posts

Posted 23 April 2017 - 01:58 AM

Nice

#7 DueCE

DueCE

    Test IM

  • Full Member
  • PipPip
  • 121 posts

Posted 29 April 2017 - 06:07 PM

View PostKaddy, on 21 April 2017 - 01:12 AM, said:

I don't know if they are possible but here some of my ideas;

- total damage to the mobs
- teams total damage and total damage per second
- individual's total damage and total damage per second
- total heals
- total damage taken
- item breakages :P
- resources consumption calculated with NPC prices
- local message count :D
- nearmiss count (hp below %10)

I will try to add when more comes up to my mind

- Kaddy

Are these indeed possible??  This would be so cool!!

I just can't imagine total heal output/input as well as damage over-time are actually logged by the server?

#8 Learner

Learner

    God

  • Administrators
  • 2088 posts

Posted 29 April 2017 - 06:31 PM

Of course they aren't currently. The idea is to look for what extra tracking is worthwhile to add to the scoreboard when you are on EventMaps. The proposed data gathering for the scoreboard is above and beyond what the server is already gathering. So the more complicated it is the less likely it is to get in right away. Somethings like 'near misscount' probably wont get it in unless it can be clarifies to be a simple stat to gather without having to check a lot of other information.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users