OL Server TODO List
Posted 17 August 2013 - 11:07 AM
But the fact remains that this game has been up for almost a year now, and it's population was never high. Sure, one might say things like 'Rome was not built in a day' or 'the game is still not done', but realistically, what if it were? Nobody knows what the game - as a finite product - will look like, and that's the main thing that drives people away.
Reaching the soft cap is fairly easy in all skills, mainly due to the fact that ingredients for some crafting professions are not available after a point, thus one has to face an enforced cap. Also, recipes haven't been changed, items haven't been introduced(not enough anyway) and frankly speaking, the Pending Changes section of this forum has remained unchanged for 2 months, more or less.
I am certain things of equal or greater importance than magic are to be worked on, things that have been pointed out for months, but the major impediment is the relatively small workforce. People are starting to lose hope mainly because of this, so the best thing to do is trying to chip in and try to help Learner in any way you can. Sadly, not many know how to code, and the ones that do are working on things that aren't as important to the game.
In my mind, the game needs tons of work, starting off with a reviewal of the exp/cap chart, working on an item progression system, culminating with endgame content such as instances, raids, PvP and reworking the crafting professions, and then slowly altering those things as new skills are introduced. But the question still remains; even if we had all that, would people play? Would the game be appealing enough? Would it succeed in making things interesting enough for people to keep on playing?
Posted 19 November 2014 - 04:11 AM
This can be slightly improved, simple things like making the food bar up to say 100 instead of 45 (without altering how many food points things give/need) would ease a little bit having to switch from mixing to eating until you get the hang of it, as well as doing the low level items that are needed into tesn of thousands a bit easier.
Having clearer tab-maps would help beginners a lot (again, not much work needed, put BS maps for the ones that were not modified)... I do this anyway, and I've been around more than a few times and know where things are.
But don't expect crowds of players, people just ask (or check after a while) "how long ti'll I can fight one big dragon with each hand? oh, 2-3 years if ever? then I will switch to this game, you can do it there in 3 weeks".
Also don't expect economics to ever work, it's still easier to do things than buy them (if you have the patience). Change that on the other hand and put "shop only" signs for items or places and it will be just like every other "free" game out there...
Just my 2 cents...
Posted 19 November 2014 - 05:20 AM
Also myself I would highly decrease cooldown on fruits/vegies to few seconds.
Posted 19 November 2014 - 06:33 AM
Posted 19 November 2014 - 06:35 AM
Posted 19 November 2014 - 09:09 AM
I may be wrong here, but I believe a lot of players coming from EL don't really notice what all is explained in the tutorial and rather click through it and try to figure things out themselves. If someone is an experienced gamer (not just coming form EL) this generally isn't a problem either, as one realizes that mistakes will be made and knows to look at an encyclopedia or wiki if one needs help... not to mention the forum guides, some of which are right on the notes every time you log in.
That said, a more complete (and less broken) tutorial would definitely be helpful. Which areas are immediately accessible from the 'starting map' and the mobs on them will be something we think about when designing the new continent (s?). This is something that the entire community can also help with, thinking about placement of mobs on maps, maps in general and what all needs to be in the tutorial.
Don't you get a little adrenaline rush though trying to get by the few gargs in WS to get to the 'safe' DP?
I may be kind of the odd one out right now, but aren't we kind of trying to recruit more non-EL-converts anyways?
Posted 19 November 2014 - 09:58 AM
Hats off to the effort that is being put into it.
The encyclopedia needs updating, a lot of it refers to EL, example....perks, none in OL, attributes, OL is X-attributes, nexus, they are lower in OL. armour, again, lower in OL, etc... Please don't get me wrong, not complaining, but it is an area that does need addressing for new players.
However, I am very happy with the changes that have been made and would be interested in learning a non-EL's opinion of the game.
Posted 19 November 2014 - 12:33 PM
Getting people not from EL should be the priority. That means good game design instead of... whatever radu was trying.
So encyclopedia is something you have to be VERY careful with, but generally what's in it on the parts that we use are mostly up to date
Posted 28 June 2017 - 06:46 AM
Posted 28 June 2017 - 09:22 AM
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