Want to make maps?map editor download
Posted 07 February 2013 - 10:57 AM
Extract the file inside your OL folder
* note: overwrite files when asked
* extract them in the first OL folder, don't make a separate folder inside the OL main folder
After installing you have to download this Missing font and place it in your *Other-Lifetextures folder.
Map editor guide (good for learning basics)
Posted 23 February 2013 - 05:24 PM
I could make a nice tutorial that explains basics AND upload a test/tutorial map for you to view
Let me know, if its worth doing
Posted 23 February 2013 - 09:48 PM
Posted 25 February 2013 - 07:17 AM
Posted 25 February 2013 - 09:56 AM
Posted 22 February 2014 - 07:08 AM
so i can run the map maker with no proper graphics in it... but OL runs perfectly with all the textures.
or is this something i must see L/Radu about?
Posted 22 February 2014 - 07:10 AM
Posted 22 February 2014 - 08:44 AM
but its that texture folder that i cant find anywhere.
If all fails i guess i'll try again on getting ol to work on linux and then try mapmaker with that.
Posted 22 February 2014 - 08:48 AM
Posted 22 February 2014 - 09:15 AM
EDIT: Got it running. tyvm Learner for help, and scarr for guide
Posted 22 February 2014 - 01:41 PM
feel free to ask me questions about editing
Posted 22 February 2014 - 03:18 PM
Lo getting map editor working broke OL client >.<
Posted 23 February 2014 - 06:18 AM
- Is there a way to import a smaller map onto a bigger map size ( i made something i quite like on a map thats too smal :s)
- Im not really clear on how to set walkable tiles/no walkable tiles and having them raised to the places where i have put things.
Posted 23 February 2014 - 07:13 AM
Walkable/not walkable is all connected to setting the Height of each spot. The lowest height you can set is always unwalkable, otherwise you can walk form one spot to the next as long as the height is within two increments (I can't remember how the map editor represents the possible heights for the scale).
The preferred map size for OL maps is the size of PL.
Posted 23 February 2014 - 02:26 PM
Also, how do i rotate objects on the "z axis". Easy enough to move in z axis, rotate in X & Y, but things like gangplanks that i need to rotate on the z axis to make them act how they would normally, and its irritating that theres nothing in any guides ive looked at about it...
And for now im stuck on quite a small map as well lol.
Also i got all these tiles and have tried different heights to make them walkable, and still cant get it to realise that any of my raised tiles are walkable
Posted 23 February 2014 - 03:07 PM
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