In game I was thinking to bring a newer experience for everyone, that there could be SUBcategories.
The subcategories could be lets say, under magic, there is the origin skill, magic, which could be the level required for the subcategory, for the subcategory lets say -
Example 1 - Heal, as an example, the more you use it, that sub category gains more experience, and it can level up, until there is a max level for it, with each level, it grants more health gain, and and less mana?
Example 2 - Poison, for poison you could have it where it would with each sub-level, there could be more range for the spell, more power, with a longer lasting effect.
Example 3 - Each subcategory can have a max out level with more power, bones to gold maybe, each bone, can get more gold as the levels get higher
Example 4 - Shield lasts longer, costs less mana, makes less reagents used, etc
Example 5 - Also of course, tired of walking? Teleport to range - You can go further, over things - on top, etc.
ALSO! The higher the levels in subcategory the less they fail, at MAX level, its no fail!
You could have a certain thing on weapons, like enhancement, or addition to the weapon, or upgrading the weapon into better stats.
Example 1 - You have a sword, low stats, but you want to make it better, you can use all the items used to make it, and mix together again with the sword, and it will increase the stats to double, or lets say you have half of the items, mix them in, half the stats boosted, whatever you do with the items, go in and make that part of the sword better. Of course it can fail, and maybe have a crit fail too.
Example 2 - You want to add things to the sword, like a perk almost, you can take an enriched essense to the sword, and maybe have an enriched health essense to go in and add healing to the sword, kinda like an MoL
You can add certain enhancements to a certain piece of armor, like torso's add special items or add more things, pockets for EMU, more things tro be added, or combine certain pieces of armor to make a whole new thing!
Example 1 - You have augmented armor and have some leather you can use needle and thread to add pockets for more carrying space! It can add maybe 10 EMU Each armor piece.
Example 2 - You have an MoL and MoM - You can mix these two together with some of the pieces, like gold medallion with the two together, and it can make a Medallion of Life and Mana (MoLaM or MoLM)
Example 3 - You want certain armors to add more Cold guarding or heat guard, get certain parts under the armor needed, and add that in to get the goal, it will add more EMU to the item but will have benefits.
Example 4 - You have some left-over essenses, you can fuse a few essenses in with a certain piece of armor and have the armor gain what they do, but at a small add on - like a health essense - put 10 HE in, mix it with the piece of armor, it adds in 5% chance to be healed, then next add in 20, It will push it to 10% chance to be healed - etc.
Essences - Fusion/Merging
You have a few essences for the same spell, well if the spell requires the three, why not be able to merge them into one thing, and have for later? It can crit fail, but you will lose both essences.
Example 1 - You have the remote heal, and have Magic essence and Health essence and take the two and merge together to make A Health and Magic essence mix, it weighs the same as one ME or HE, but is just one spot and works only for that spell.
Example 2 - You are trying to do a spell more times, you can have it on continue until full, with the essence, then so you don't have to wait the 2 seconds, it will just Auto-heal until full - using the essence but when seperate it doesn't allow it. Also, you can crit fail and lose both essences.
You have knowledge and there are books in game, If you have read a book, there can be a way to craft the book for a certain amount of paper, and leather to make a book. You can give a use to Hawk feathers/Facon/Cockatrice Feathers, they can be made into Quills, and have somewhere to crush blueberries or something to make ink. Then lets say the pages amount is the research points, each page can be made from wood logs, and each log can make 10 pages of paper, each 10 papers can weigh maybe 1 EMU so 100 papers is 10 EMU 1000 is 100, etc, but only certain books can be made, no special books like Swords of fire and all, and no super rare, only basic books. You also have to have 1 of the materials to make the books.
Example 1 - You just read Iron Harvesting you now have the knowledge to ------ now what? You can harvest and all, but why can't we pass on knowledge to others - books writing. 1 piece of Iron with --- pages and Ink and quill, mix, viola! You have just crafted Book of Iron Harvesting! +10 CRA EXP.
Is this a good idea from the examples I gave? Let me know! Thanks!
*ALERT* I WILL BE COMING UP WITH MORE!!! AS I HAVE BEEN! *ALERT* So keep posted EDIT'S POSTED AT BOTTOM
(If you need more examples, comment and I will add into the thread )
April, 14th, 2015 - Magic
April, 17th, 2015 - Weapons
April, 22nd, 2015 - Armor, and Fusion(aka. Merging)
May, 4th, 2015 - Books writing (under crafting)
Edited by EatsAllLife, 04 May 2015 - 10:50 AM.