What if once you reach a certain harvest level, some harvestables don't require a certain nexus to harvest?
For example:
Iron Ore requires an Inorganic nexus of 2. That holds true, until you reach a certain harvest level which is [X]. Once you reach [X], the required Inorganic nexus is then lowered to 1. Once you reach the next [X], then Iron Ore requires no Inorganic to harvest.
I would like this to apply to all harvestables that require Inorganic nexus to harvest.
In theory, if you level your Harvest high enough, would you think since harvesting for so long and levelling it so high, that it would become easier to harvest? Just like the 'less fails system' the higher your harvest level is?
On another idea, we could elaborate on the Achievements system where once you harvest [X] amount of a resource, the required Inorganic is lowered by 1.
Of course, that would mean a huge overhaul of new achievements being released and with some harvestables having more achievements than others.
If this were to happen, it could reach out to other skills that require nexus like:
Animal - Summoning
Vegetal - Potions
Artifical - Manufacturing
Magic - Manufacturing/Crafting
This could bring a big improvement, giving players a much broader approach to how they play and to get everybody more involved with everything.
Discuss
EDIT: I still want to keep books of knowledge in order to harvest/make items/materials obviously.
Edited by CoduX, 22 May 2015 - 04:23 AM.