A lot of people have been asking and discussing about the lack of a decent drop when killing uber bosses in invasions. For example, Enola Gay, Giganta, Mother Goose, Irish Lightning. Bosses that take teamwork to kill.
These bosses take like 5-7 people to kill with usually: a tank, 2-4 hitters, ranger or two and a healer if possible.
The amount of resources used on hard bosses like these are excessive and when the drop comes, lo and behold it's a shit drop that doesn't cover anything near what resources such as BR's, spells, armour, weapons and cape if they break.
For example in the invasion just gone, we had a tank (mind you the #1 tank) getting blasted, 3 decent fighters and 2 archers and it still took a mouthful to kill Enola Gay and what was the drop? A measly 8gcK LOOOOOOOOL IN UR FACE U OL SCRUBS!!11!1!!
Seriously, a lot of people who do the invasion bosses are fed up with the lack of a decent drop. I know that I certainly can't be the only one who gets annoyed at this.
It isn't just this boss, most of the major bosses drop next to nothing and the resources used and time and effort is pretty much a waste of time and shows barely anything to compensate it. Think of how many arrows rangers use to kill these and each arrow is 10gc! A short 100 arrows is 1gcK and the gc cost quickly adds up!
And then you think of Giganta...a GIANT boss..that should drop at least something cool like 50K. Instead will drop a serpent stone if your lucky.
So I'm proposing this idea that I hope to turn into a poll to get the UBER BOSS DROPS ONLY changed to something that is more respectable like reasonable gold coin drops, guaranteed items, anything really to make them worth their while!
*Uber bosses drops considered to be changed:
- Giganta (giant)
- Enola Gay (hawk)
- Mother Goose (cockatrice)
- The Almighty Rabbitman (fluffy rabbit)
- Increased Gold
- More % to drop (certain item) for (certain mob)