Major Revamp of Graphics & Animation
Posted 27 February 2016 - 03:13 AM
As part of this process, we need to be specific as to what we want in regard to many of these things. We can certainly give the studio a fair amount of creative freedom, however a certain amount of direction is recommended.
One of the more promising studios we connected with asked the following just as a starting point:
1. how many and what kinds of races and creatures are there?
2. how many faces/textures etc variations for each character and in total for all?
3. how many and what types of armors and weapons?
4. how many animations per character and creature and in total for all?
5. how many and what kinds of environments do you want?
and give good descriptions and examples for everything.
For much of what is needed we could simply link the EL wiki to them so that they can see pics of the mobs, races, harvestables, and equippables that we have based the game around. They will create their own versions of many of them, however this provides them with a baseline.
For some of the other things such as animations, we would need to provide descriptions for the movements that we would want, although fluidity in movement is particular key. As for the environments, while we could send some screenshots it might be best to be as original as possible. We would be able to provide descriptions of what we would want such as trees, grass, rocks, water, buildings, etc. for a variety of environments. It would be particularly important for the people that would be interested in mapmaking to have input in this area.
We have a solid opportunity to be fairly original and thoughtful in what we want graphics-wise, and whether it be based on existing game elements or of it involves new mobs, environmental additions, etc. there is plenty of room to grow.
Posted 27 February 2016 - 10:44 AM
Posted 27 February 2016 - 12:16 PM
Yes, we will ensure that the server is able to support these graphics. Present players should have no issue playing OL with their current systems, as will the large majority of players in the future. However, there will always be exceptions involving those that may have less capable setups, in which case there will be options to turn off certain features similar to what OL currently allows.
Posted 27 February 2016 - 02:55 PM
hope to see harvest/manu/crafting animations too, and ofcourse dual wielding swords
Posted 28 February 2016 - 08:08 PM
Posted 28 February 2016 - 08:32 PM
Posted 28 February 2016 - 09:52 PM
Posted 28 February 2016 - 11:01 PM
To be more precise: I would find it not very logical if GIWS could change the color of the sky. So this would need to be a separate mechanism to indicate invasions. The only reason I would see to keep GIWS is to warn you if you are indoors.
Posted 29 February 2016 - 07:22 AM
(Quoted from CoduX)
Just being reasonable here, nice idea but really not needed.....as BK says, we have GIWS to let us know of invasions.
Posted 29 February 2016 - 07:37 AM
Of course the sky changing only helps if you're outside anyways.
Posted 29 February 2016 - 07:46 AM
Posted 29 February 2016 - 07:49 AM
Posted 29 February 2016 - 05:21 PM
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