- non-square (more realistic) maps
- Consistency and realism based on the geography - i.e. a desert map isn't bordering on a marshy map. mountains give way to hills give way to plains, etc.
- locations of towns/cities/farming areas/forests
- types/location of harvestables
- types/location of spawns
- types of housing
5. A historical overview has been written for the continent, and individual histories for many of the 55 maps has been outlined and in some places completed.