There are quite a few changes that I would like to see in the ranging department.
Firstly shooting a large mob like a bear should be easier then shooting a rabbit but should do less damage. Anyone heard the saying he couldn't even hit the broad side of a barn? Well it should also be easier to shoot a mob that is coming straight at you or in the case of quadrupeds like deer, bears, wolves etc, a side shoot should be easier.
Then when you shoot a mob from about 6 steps away, the closest that you can get before it says Too close, you should do more damage as the force that the arrow hits the mob with would be greater but the mob should be more likely to attack a close ranger then a far one.
If you wanted to lure a mob shouldn't a piece of meat in the case of bears, vegetable in the case of bunnies or a bottle of wine or ale...be better lures?
As well as it being more difficult to shoot a mob from far the arrow also wouldn't penetrate into the mobs body as far so long shots should do less damage.
The different bows improve accuracy, speed and the force which the arrow gets shot with...so you can stand a bit further away from the mob and get the same damage with a better bow...
Then I think as with mixing special things the ranger should also have a chance for a lucky shot like a critical hit when you melee...
Shouldn't hitting a Cyclops in the eye do a nice large amount of damage? Or a head shot on a goblin might kill it outright...these should be rare occurrences...1:10000 downward related to the skill of the ranger.
At the same time there are accidents that can happen when you range google "arrow through hand...." (not for the squimish) or "archery string slap" maybe also you could take some damage when you range as a balance to the awesome head shots and critical damage shots....
The last thing...I think that if your character is on terrain above a mob you should have a benefit in force (damage) and if the mob is above you it should vastly decrease force and accuracy.
I think that ranging should be a distance and angle skill.. not just a click fest...
Edited by SAWolf, 24 March 2016 - 11:28 AM.