

PK maps in the Dwarven Lands
#1
Posted 13 April 2016 - 06:43 AM
Okay. Since we're kind of trying to go all out with the Dwarven Lands and put content for every player, it only just now dawned on me that we should also include PK. Actually, I only remembered when I was looking at current locations for certain harvestables and some are only found in PK.
So, we of course are going to need some PK maps for the Dwarven Lands, and I have had exactly zero plans for PK in the Dwarven Lands until today.
I know most of yall probably know nothing about the current story/map design. I plan to fix that with a little post in the near future with locations descriptions. You can still put forth ideas!
From a story standpoint, I can only really see there being an "arena" in Lothend and perhaps inside Thunder Mountain. Lothend one would be similar to the WSC one.
Now deep in some caves there might be some lawlessness due to orcs, goblins, etc. Gotta fend for yourselves down there. There might be a few opportunities for PK caves down deep underground on some maps.
Other than that, the lands are pretty tame (no TD here). The only map I could imagine being anything close to PK would be Valunde in the north. At this point in the story, it is highly contested between orcs, Dwarves, Humans, and wildlife. But I wouldn't want the whole map to be PK. There are certain points where civility/fear of the other factions would stop people from fighting close by. I am not sure how to accomplish this.
Please provide your 2 cents. Are these all good ideas? What makes a good PK area? How many kinds/types of PK are there? What are arenas for?
#2
Posted 13 April 2016 - 11:20 AM
#3
Posted 13 April 2016 - 06:34 PM
Mobs would be nothing aggressive in this map. Some snakes, rats, or the like.
#4
Posted 13 April 2016 - 06:39 PM
When doing anything you need to think of ALL players. And so far these ideas about PK are a slap in the face tbh.
What happened to this being community driven and not development driven like it was supposed to be? actually let me save that one for a new post.
Sims idea is in the right direction.
#5
Posted 13 April 2016 - 07:25 PM
Hey hey now... something tells me maybe this is the first time that Kiwi has ventured off in to a sub forum titled "PK Changes..."
Really though some good ideas in the air today. I see where Kiwi is coming from and keep in mind Kiwi has a lead role in developing our lore/quests/story which would may need to be adjusted or expanded on with further PK discussions. Taking a step back however, I think PK is a large part of any mmorpg and we need to consider it no matter how many players dislike/avoid it.
Caliphear, on 13 April 2016 - 06:39 PM, said:
As an avid PKer, I have to agree with Cali here with the idea of "burying" PK (literally). Simply put, I don't think it's a good idea. Many players who currently play this game, and more importantly those who come in the future, will build their character with the intention of PKing, and we will be closing a door on those players if there are no outside PK maps. To the best of my knowledge OL is meant to be different from EL, and I know there's not much PK in OL, but I believe a separate and higher level discussion is needed regarding 'PK in OL' if we are going bury the pk areas. If a player comes to OL with any preconception of how PK used to be in EL, we will be hurting ourself by reducing the number of PK areas that exist.
Remember that teamwork is the more desirable backbone to competitive pking.
#6
Posted 13 April 2016 - 07:57 PM
DueCE, on 13 April 2016 - 07:25 PM, said:
Hey hey now... something tells me maybe this is the first time that Kiwi has ventured off in to a sub forum titled "PK Changes..."
Really though some good ideas in the air today. I see where Kiwi is coming from and keep in mind Kiwi has a lead role in developing our lore/quests/story which would may need to be adjusted or expanded on with further PK discussions. Taking a step back however, I think PK is a large part of any mmorpg and we need to consider it no matter how many players dislike/avoid it.
Caliphear, on 13 April 2016 - 06:39 PM, said:
As an avid PKer, I have to agree with Cali here with the idea of "burying" PK (literally). Simply put, I don't think it's a good idea. Many players who currently play this game, and more importantly those who come in the future, will build their character with the intention of PKing, and we will be closing a door on those players if there are no outside PK maps. To the best of my knowledge OL is meant to be different from EL, and I know there's not much PK in OL, but I believe a separate and higher level discussion is needed regarding 'PK in OL' if we are going bury the pk areas. If a player comes to OL with any preconception of how PK used to be in EL, we will be hurting ourself by reducing the number of PK areas that exist.
Remember that teamwork is the more desirable backbone to competitive pking.
Yes, sorry kiwi I did go a little overboard there on you which isn't what I meant to do. Luckily I have Duece to translate

#7
Posted 13 April 2016 - 07:58 PM

Caliphear, on 13 April 2016 - 06:39 PM, said:
We are not talking about the entire game here. We are talking about a region about 1/7th of the entire continent. Do you get mad that there isn't pk in WS, PL, or MM? Or that NC has "buried" PK areas with their caves and arenas? Then you shouldn't be angry here. There ARE outside PK maps written into the story and the rest of the continent. If we weren't thinking of ALL of the players, this topic wouldn't exist.
#8
Posted 14 April 2016 - 04:25 AM
AlddrA, on 13 April 2016 - 11:20 AM, said:
No, absolutely not lol... bad way to think also ald. How on earth can we get fun from 'hey bro, i wanna PK, lets 1v1 in this little gay arena and waste unlimited resorces for nothing'
it's all about those little sneak attacks on unsuspecting folks.
11 new maps, I would like to see 2 of those be FULL PK maps. Would also like to see better spawns on these PK maps, make it worth while to train there, same scenario as TD, go there for uber exp on the cycs at your own risk
Dont think we should develop the game solely on Kiwi's story telling... come on
#9
Posted 14 April 2016 - 04:30 AM
#10
Posted 14 April 2016 - 07:22 AM
I am not a pk player nor will I ever be.
#11
Posted 14 April 2016 - 07:47 AM
#12
Posted 14 April 2016 - 07:56 AM
Kiwi06, on 13 April 2016 - 06:43 AM, said:
Okay. Since we're kind of trying to go all out with the Dwarven Lands and put content for every player, it only just now dawned on me that we should also include PK. Actually, I only remembered when I was looking at current locations for certain harvestables and some are only found in PK.
Right now, people mainly go to TD for the decreased cooldown, and huge exp at cyc spawn. Infact, is there even anything that gets harvested in TD? dont think so
#13
Posted 14 April 2016 - 08:25 AM
Alddra it seems only a few pk because there are only a few players period. And you have to think for the future players. Not just the small group we have now. .
Warlock there a few harvestable items in TD but other maps have the same thing and are more conveinient. Which brngs up the point there should be a pk map where something should only be available there to harvest. sort of like hydro route.
#14
Posted 14 April 2016 - 08:59 AM
Warlock, on 14 April 2016 - 07:47 AM, said:
Fully aware that I could/would get pk'd even though I am non-pk'er. Did not mean to offend or discourage pk in the least. My comment was solely based on the player base......tbh, did not take into consideration the future players or how the lack of pk maps in OL would discourage them.
#15
Posted 14 April 2016 - 09:46 AM
Warlock, on 14 April 2016 - 07:56 AM, said:
Kiwi06, on 13 April 2016 - 06:43 AM, said:
Okay. Since we're kind of trying to go all out with the Dwarven Lands and put content for every player, it only just now dawned on me that we should also include PK. Actually, I only remembered when I was looking at current locations for certain harvestables and some are only found in PK.
Right now, people mainly go to TD for the decreased cooldown, and huge exp at cyc spawn. Infact, is there even anything that gets harvested in TD? dont think so
Wolframite, Dvarium, Turquoise, Hydrogenium. These are the PK harvestables I'm talking about. I am looking toward the future of these harvestables, just as we're looking toward the future of PK maps. Just because no one mines them now, doesn't mean there won't be in the future. Same for PKers.
#16
Posted 14 April 2016 - 11:26 AM
#17
Posted 14 April 2016 - 01:08 PM
I think that just adding more PK maps won't do. The question is what can be done better than in other games? It seems that in EL lots of things have been tried and none of them seems to have worked, at least judging by all the complaints. Maybe, somebody who knows the history and phases PK in EL has gone through better than me can summarize it and draw some conclusions.
The ideas on how to make PK more interesting I have seen so far were to add unique resources to PK maps as well as good a/d training opportunities. I also think that access from UW should not take too long and that a storage should be on the way.
Other questions to consider: Should there, or should there not be multiple points of entry? Should we keep global PK-messages? Drop vs non- or reduced drop?
One thing which we should address if placing unique resources to a PK map is to make sure that no single player (or small group) can control access fully. I think the hydro-situation in EL has caused a lot of grievance.
For the record, I am with Kiwi on that there should be a reasonable fit into the overall game structure. For instance, a map ruled by a "responsible" Dwarven Lord should not be PK unless we implement some sort of jail/punishment system. Therefore Valunde appears the obvious candidate for an outside PK area. There are also other areas planned where evil mob are walking abroad. I imagine that some of those could be also PK as the government is clearly not doing its job there ... that would go along with what learner said earlier that maps with more dangerous mob is more likely PK.
#18
Posted 14 April 2016 - 01:11 PM
#19
Posted 14 April 2016 - 02:40 PM
My thoughts merely turned to bear skin and its various commercial uses.
#20
Posted 14 April 2016 - 08:11 PM
Nobody is forcing your character to walk there. Like Cali stated about, you're taking the risk yourself.
There should be more PK maps definitely to be honest, because it runs well with the story. I would recommend two partial/full maps in Dwarven lands that is PK would be ideal, as well as the underground. Take it from somebody that has been (or trying to) PK for almost 4 years now.
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