themuntdregger, on 05 May 2016 - 11:13 AM, said:
Myself, I do craft rings (apologies for the Welsh grammar) for my own fun. The damn things rarely sell unless some nublet has a witless desire to pokemon them all. Even so, "one ring does not a summer make". Sometimes I do take a ring on an invasion just in case it's necessary to bail with urgency. Fluffy gargoyles would be a good example but, tackling anything other than 'Slithering the slippery' really requires the OL equiv of an ejection seat. So, from a player pov, i've not really got any strong opinions except that I should like for shit to be fun.
Yup, tele-rings are quite fun but, the concept isn't realised to its full potential. That's coz we're still influenced (nay weighed down) by so much ancient EL bullshit. If you apply basic rationality, the larger the maps and the more maps you have, the more you will create a demand to travel quickly and conveniently. Yay that (I say) as a demand for rings means 'moar' gc for me and all the other fkin nublets existing at the bottom of OL society. However, even though I am a pauper doesn't make me any less attractive to ladies (provided they be of 'proper' age). So teh pk weanies better be warned that their mothers are hardly safe.
Anyhow, the matter of travel within a mmorpg (let's consider this abstractly), is that it is unavoidable. As per irl, such shit ought reasonably to be a choice whereby the rich get to fly first class, whereas, the poor get to wear out their sandals. I guess if I was Donald Trump I would express it in terms of those that choose to poor get to enjoy the benefits. Alas, i'm actually an old fashioned socialist just slightly left of Leon Trotsky (my personal hero) so please don't mistake my game view for my politics (which ofc is troll).
I guess the point to be made is that balance in the game arises from attaching consequence to shit that is convenient or enjoyable. That consequence may exhibit in terms or time, cost, or otherwise, but we should reasonably expect consequence to arise. Dudes, I implore you.... The shit that you pay in movement will repay a thousand times over in the saving and bullshitery of non-mixables like needles and arrows (curse the twat who ever conceived such econo-cuckoldery).
My personal recommendation (for whatever small shit it may be worth) is to leverage the balance between movement and effort in a way that enables those lower down the shitty pole of aspiration to slither upwards in a myriad of ungainly forms. In this way, new peeps will want to create the abundance of h/e's srs. brs and sundry other stoofz that they require to elevate themselves to the ultimate level of self-actualisation.
Ok, and before new peeps imagine that this is ridiculous, insulting or simply attention-seeking post, well it actually is. But that is the great thing about OL. We can post whatever we think.
Yay OL I say. For it has much grace.
I craft rings. Therefore, others may craft them too making them needed. The market of them is pretty poor at this time, but people usually use them in invasions to get out of a tight spot.
'Travel' in an MMORPG is unavoidable because the player must use travel to get from one location to another. There will always be rings as an alternative solution to travel so it is unavoidable that rings will exist in the new continent. This also shows the two major groups of player; 'Rich' people who can make or afford these rings for faster travel using less time walking. Then, there are the more 'poor' type of people who can not afford spells or rings and simply travel by foot.
The main point being addressed here is that balance to the game will rise from people that feel things are more convenient for themselves, but also providing consquence of other people complaining because alas, there is no such thing as a 'perfect game'. There is always be someone complaining about something.
The amount of time and effort and resources into crafting said rings for travel/movement for only a one-time-use, you can be repaid back hundred forth if you used that time and resources into making items such as needles (which don't require much time or resource) or arrows (can't be made yet..not sure why this was said).
My personal recommendation is to apply balance between movement and effort in a way that enables the people that are 'more poor' than the 'rich people' to have the same equality of said travel/movement.
In this way, new players will want to create the abundance of essences and potions and other popular stuff, that they require to make themselves more well known and push into that group of 'rich' players. (not sure how this relates to the comment above but then again, I am merely trying to translate a forum troll)