Posted 16 May 2016 - 12:59 PM
Posted 20 May 2016 - 10:07 AM
Teleport rings: First Draft
Teleport rings are magical rings created by crafters to get you to a location faster. Usually they are tied to a convenient location as dictated by the local government. Some locations do not have Rings associated with them.
Dwarven Lands: In the Dwarven Lands, Rings were originally created by Gnomes after learning the secrets of teleportation magic from the Draegoni. Today, crafting magical rings is a privilege granted by the High King of Thunder Mountain. Since their locations are very compromising, not many are granted access to the books required to learn the craft (the book seller is inside Thunder Mountain).
Map 24 - Lothend: [242,88]
Map 25 - Aldath: [245,180]
Map 23 - Alkh-Endune: [260,191]
Map 26 - Thalendale: [140,110]
8]Map 27 - Zerimor: None. Typically people go to the town in Drakensbane.
8]Map 13 - Drakensbane: [83,258]
8]Map 12 - Valunde: Valunde Underground (Under the Mountains in the South)
8]Map 4 - Glingor: None? [44,237] Due to the trade Embargo with the Human Kingdom and the threat of war, rings to the port here are not allowed, and books are not allowed to be sold (but perhaps they might come at a high price for the right buyer).
8]Map 2 - Rhoelind: None. The magical link to the old teleport location has been severed, and a new one has not been established or needed.
8]Map 14 - Morog: [214,248] (if there is an outside storage at this location, the Ring coords will have to be moved further away)
8]Map 22 - Braigor: [151,273]
8]Map xx - Thunder Mountain Ground Level: [171,199] (middle of map), or [87,200] (West side, near Main Entrance), or [46,311] (near market/storage)
Teleport rooms: Undetermined. Available to players? Possible quest objective or only available sometimes/certain maps?
On Alroth, Teleportation rooms and circles are the privy of the Draegoni. They used their magic to get to the continent and likewise used teleportation rooms and circles to travel great distances across Alroth. Every map has a portal exit.
Dwarven Lands: In the Dwarven Lands, Teleportation rooms typically land in locations further away from civilization since the Draegoni often planned to rally and move armies to nearby cities. People still maintain the stigma of the teleportation locations, and tend not to be associated with them. Over the years the Dwarves have developed defensive positions in order to quell a possible invasion via magical portals.
Map 24 - Lothend: [117,246]
Map 25 - Aldath: [159,213]
8]Map 23 - Alkh-Endune: [183,215]
Map 26 - Thalendale: [224,225]
8]Map 27 - Zerimor: [187,258]
8]Map 13 - Drakensbane: [259,262]
8]Map 12 - Valunde: [177,85]
8]Map 4 - Glingor: [277,293]
8]Map 2 - Rhoelind: [166,184]
8]Map 14 - Morog: [166,144]
8]Map 22 - Braigor: [253,230]
8]Map xx - Thunder Mountain Ground Level: None (underground map)
Posted 20 May 2016 - 11:01 AM
Posted 20 May 2016 - 06:01 PM
Posted 20 May 2016 - 06:41 PM
Posted 20 May 2016 - 06:43 PM
8/11 Maps have Rings. Seridia has 6/14. But when you look at landmass (map sizes), Seridia and the Dwarven Lands are about the same. I am also not sure about why certain maps don't have rings? Or why certain ones do? This is why I was asking for your guidelines, L
We can certainly change/add/remove these. It is only a first draft. Just let me know what your criteria are for Ring and Portal exits
From a story perspective I have laid out these locations. But that can be changed to suit other needs. Every map in Seridia has a portal, so I figured that's what the general rule was.
Posted 20 May 2016 - 07:35 PM
Posted 21 May 2016 - 06:03 PM
I don't know if portals on all maps is balanced or not. I just assumed it was because you have to use the magic skill. If not, we could perhaps try to remove some. I was thinking about this for a couple of maps.
Since you seem to be more keen on having less rings, we can also remove some of them that are less important.
Posted 21 May 2016 - 06:10 PM
Posted 24 May 2016 - 05:04 AM
Now there are 6/11 maps with rings and 7/11 maps with portals (6/11 if need be). Any more than that and I believe the story will lose too much integrity.
Posted 22 August 2016 - 06:59 AM
Zian, any plans for a DL (or Alroth) portals room?
Overall I like the design of having one fast way to get to a map (either a portal or a ring) and being limited in your options if you are only a mage or only a crafter. Any other input on this?
Posted 22 August 2016 - 09:55 AM
Posted 22 August 2016 - 10:07 AM
Also tagged with one or more of these keywords: travel, teleport, rings
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