Types of Quests
Posted 10 May 2016 - 06:37 AM
When coming up with quest ideas we are limited on what we can do because of the game's quest mechanics. From what I see there are 6 different things to do during a quest that move the quest forward:
1. Interact with an NPC or object.
2. Give item(s) to an NPC.
3. Harvest a specific harvestable.
4. Kill a specific creature.
5. Craft an item while next to an NPC.
6. Break an item.
7. Drop item(s) in a bag then interact with object/NPC.
Besides these interactions, are there any other ways currently to progress a quest? I need ideas (and facts) about this so I can create storyline and quests that are possible in the current system. New interactions for quests and the ideas that follow is something for another topic.
Posted 10 May 2016 - 06:39 AM
Posted 10 May 2016 - 06:52 AM
Posted 10 May 2016 - 07:06 AM
Posted 10 May 2016 - 08:12 AM
The trick is translating it all into in-game quests, which, if I can learn more about, I can churn out some quests that could be put into the game/test like once per week. As it is I haven't been able to create a quest yet, mostly from lack of format.
Let's veer back to the topic please
What other types of quest progression are there?
Posted 10 May 2016 - 03:17 PM
Posted 11 May 2016 - 09:52 AM
Posted 11 May 2016 - 10:36 AM
Edit: Ah! Thanks Wizzy! I forgot all about that. This is exactly what I was looking for. NPCs recognizing things in bags is a really big deal. Even better if they can recognize amounts like that. Very cool.
Posted 11 May 2016 - 10:45 AM
Posted 11 May 2016 - 10:48 AM
Posted 11 May 2016 - 01:21 PM
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