CoduX, on 08 November 2016 - 05:20 PM, said:
Do you really think the current fighters and possible new players that will fight are going to be like "there's no DCW because of the lore/story? Oh..yeah ok then"
Or do you think that they will be like "there's no DCW because of the lore/story? wtf...not going to wait another year or so for the next section of maps to be brought out just for DCW spawns"
Then quits.
My suggestion is to bring in these high lvl mobs that every high-end fighter wants; fluffs, DCW, feros, even maybe GM's in deep sections of the mountain. Then as we release new sections of the continent, move these spawns to where they would be more appropriate only then.
These will keep both players and lore writers happy in the long run
I know all to well .... but I firmly believe that sometimes less is more. For instance: as it stands we look forward to invasions. Why? I think it is because there is something special. For instance, I get to fight mobs I do not encounter in the daily grind. So, I think it is important to keep that element of something being special. Unfortunately, the human nature usually wants everything and then gets bored if it gets it. At least that is my experience with myself: I tend to value mainly the things hard to get by.
I agree it is about the long-term perspective, so I was also thinking about the option of having them all and then moving spawns. I would be really happy with that solution. My main concern though is that once we have the spawns, we likely will stick with them simply because nobody will want to loose their beloved training ground, even if a better one is opened somewhere else. So it is a one-way street imho unless the community shows a lot of backbone in this matter.
BTW: what is wrong with buffing mobs. Would that not be ok for fighters? At least for me it does not really matter whether I am up against brown or green pixels.