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Perk System - Perks to choose from


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#61 Ashitaka

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Posted 16 May 2017 - 07:13 AM

View Postebattleon, on 27 February 2017 - 08:25 PM, said:

The majority the perks seem good to me in concepts and intent but the values suggested are a bit on the high side I am suggesting more reasonable numbers. I think cutting most percentage values by half would be a better starting point. And Really No Ranger Perks?!!!
Ranger Perks:
Eagle’s Eye (cannot be used with Guerrilla Warfare)
+2 Increase In accuracy
+4 Increase In accuracy
+6 Increase In accuracy


Lucky Archer
2% Chance of not losing arrows shot.
4% Chance of not losing arrows shot.
8% Chance of not losing arrows shot.


Guerrilla Warfare : (cannot be used with Eagle’s Eye)
This perk will reduce the engage/disengage time of archer in combat.
10% Reduction in engage/disengage time. -2 Reduction in Accuracy
15% Reduction in engage/disengage time. -4 Reduction in Accuracy
30% Reduction in engage/disengage time. -6 Reduction in Accuracy


Pure Fighting:

Lucky hitter: (cannot combine with lucky dodge)
5% Lucky hit - 1pp - +5% chance to hit, -5% chance to dodge, regardless of combat stats
10% Lucky hit - 1pp - +10% chance to hit, -10% chance to dodge, regardless of combat stats
20% Lucky hit - 1pp - +20% chance to hit, -15% chance to dodge, regardless of combat stats

Lucky dodge: (cannot combine with lucky hit)
5% Lucky dodge - 1pp - +5% chance to dodge, -5% chance to hit, regardless of combat stats
10% Lucky dodge - 1pp - +10% chance to dodge, -10% chance to hit, regardless of combat stats
20% Lucky dodge - 1pp - +20% chance to dodge, -15% chance to hit, regardless of combat stats

Dancing: (-2 accuracy for every 4 mobs)
-3 Multi pen - 1pp - Defense penalty when fighting multiple opponents decreased to -3
-2 Multi pen - 1pp - Defense penalty when fighting multiple opponents decreased to -2
-1 Multi pen - 1pp - Defense penalty when fighting multiple opponents decreased to -1


Mirror: (Cannot be combined with Life Steal) Rounding away from zero, .5 would round to 1, .4 round to 0
4% Mirror - 1pp - +4% of all incoming damage mirrored
8% Mirror - 1pp - +8% of all incoming damage mirrored
16% Mirror - 1pp - +16% of all incoming damage mirrored

Life Steal: (Cannot be combined with Mirror) Rounding away from zero, .5 would round to 1, .4 round to 0
4% Lifesteal - 1pp - 4% of all combat injury healed
8% Lifesteal - 1pp - 8% of` all combat injury healed
16% Lifesteal - 1pp - 16% of all combat injury healed


Offensive Mage (Cannot be used with Defensive Mage Perk)
10% Offense Mage` - 1pp - +10% increase in offensive magic strength/duration
20% Offense Mage - 1pp - +20% increase in offensive magic strength/duration
30% Offense Mage - 1pp - +30% increase in offensive magic strength/duration



Defensive Mage (Cannot be used with Offensive Mage Perk)
10% Offense Mage` - 1pp - +10% increase in Defensive magic strength/duration
20% Offense Mage - 1pp - +20% increase in Defensive magic strength/duration
30% Offense Mage - 1pp - +30% increase in Defensive magic strength/duration


Efficient Mage
Efficient Mage 1 - 1pp - +2% chance to not use resources or mana.
Efficient Mage 2 - 1pp - +4% chance to not use resources or mana.
Efficient Mage 3 - 1pp - +8% chance to not use resources or mana.





Pure Mixing:


Batch Mixer (note: although mixed at same time, each copy has an individual chance for enrichment/fail)
(note 2: this may be a game feature in the future instead)
Batch 1 - 1 pp - Allows mixing of 5 copies of an item simultaneously.
Batch 2 - 1 pp - Allows mixing of 10 copies of an item simultaneously.
Batch 3 - 1 pp - Allows mixing of 15 copies of an item simultaneously.

Artificer

Artificer 1 - 1 pp - 10% increased rare mixes.
Artificer 2 - 1 pp - 15% increased rare mixes.
Artificer 3 - 1 pp - 30% increased rare mixes.

Effective Mixer

Recycler 1 - 1 pp - 1% chance to not` lose ingredients with a successful mix.
Recycler 2 - 1 pp - 2% chance to not lose ingredients with a successful mix.
Recycler 3 - 1 pp - 4% chance to not lose ingredients with a successful mix.

Careful Mixer

Careful Mixer 1 - 1 pp - 5% chance to not lose ingredients on critical failure.
Careful Mixer 2 - 1 pp - 10% chance to not lose ingredients on critical failure.
Careful Mixer 3 - 1 pp - 20% chance to not lose ingredients on critical failure.

Bone Eater: (+20 Food)
Bone Eater 1 - 1 pp - 5% chance to drop food level back to zero
Bone Eater 2 - 1 pp - 3% chance to drop food level back to zero
Bone Eater 3 - 1 pp - 1% chance to drop food level back to zero

Pure Harvesting:

Excavator (cannot combine with excavator cloak)

Excavator 1 - 1 pp - Increase number of harvestables gathered per round to 2.
Excavator 2 - 1 pp - Increase number of harvestables gathered per round to 3.
Excavator 3 - 1 pp - Increase number of harvestables gathered per round to 4.

Lucky Harvester (This is a reduction in MN damage and an increase in gold/XP bonus/stone finding events..number of total events does not change..just shifts the mean from good/bad 50/50 to 60/40, 70/30, 90/10).

Lucky Guy 1 - 1 pp - 10% shift towards good harvesting events.
Lucky Guy 2 - 1 pp - 20% shift towards good harvesting events.
Lucky Guy 3 - 1 pp - 30% shift towards good harvesting events.



General Benefits


Cooldown reduction

10% Cooldown - 1pp -
15% Cooldown - 1pp -
20% Cooldown - 1pp -

Healthy Guy

+30 Health - 1pp - Increase health by 30
+60 Health - 1pp - Increase health by 60
+120 Health - 1pp - Increase health by 120

Magic Guy

+40 Mana - 1pp - Increase mana by 40
+80 Mana - 1pp - Increase mana by 80
+160 Mana - 1pp - Increase mana by 160

Such Macho (Cannot use a pack with this perk)

125 Hoarder - 1pp - Increase emu by 125
250 Hoarder - 1pp - Increase emu by 250
500 Hoarder - 1pp - Increase emu by 500

Much Nomz wow

15 Max Food - 1pp
30 Max Food - 1pp
45 Max Food - 1pp

i don't approve for harvesting perks, they must be together...no point separating them....

#62 ebattleon

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Posted 16 May 2017 - 09:42 AM

^A Harvester perk that is harvester medallion on steroids and never breaks, plus a harvesting rate double that of Excavator cape...Oh man I'd love that \o/. But i hear the screams of OP in the back ground :S

#63 Kaddy

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Posted 16 May 2017 - 11:43 AM

View Postebattleon, on 16 May 2017 - 09:42 AM, said:

^A Harvester perk that is harvester medallion on steroids and never breaks, plus a harvesting rate double that of Excavator cape...Oh man I'd love that \o/. But i hear the screams of OP in the back ground :S

As a fighter, anything that makes mixers life easier gets my vote.

The problem with OL is fighting gets you nice amount of gc to survive, but mixing yeah it is not so bad but actually no market because of low playerbase.

So we need more mixers guys, embrace them, love 'em! Buy their shit :P

#64 Ashitaka

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Posted 16 May 2017 - 02:07 PM

View PostKaddy, on 16 May 2017 - 11:43 AM, said:

View Postebattleon, on 16 May 2017 - 09:42 AM, said:

^A Harvester perk that is harvester medallion on steroids and never breaks, plus a harvesting rate double that of Excavator cape...Oh man I'd love that \o/. But i hear the screams of OP in the back ground :S

As a fighter, anything that makes mixers life easier gets my vote.

The problem with OL is fighting gets you nice amount of gc to survive, but mixing yeah it is not so bad but actually no market because of low playerbase.

So we need more mixers guys, embrace them, love 'em! Buy their shit :P

soon my market will be open ! ;)

#65 ohmygod

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Posted 17 May 2017 - 02:02 AM

@@3 Buying 10k HEs




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