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Poll: Proposed Perks


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Poll: Should these Perk categories move into development? (42 member(s) have cast votes)

Pure Fighting

  1. Yes (36 votes [85.71%])

    Percentage of vote: 85.71%

  2. No, or we need to work on these more first (6 votes [14.29%])

    Percentage of vote: 14.29%

Ranger Perks

  1. Yes (32 votes [76.19%])

    Percentage of vote: 76.19%

  2. No, or we need to work on these more first (10 votes [23.81%])

    Percentage of vote: 23.81%

Pure Mixing

  1. Yes (33 votes [78.57%])

    Percentage of vote: 78.57%

  2. No, or we need to work on these more first (9 votes [21.43%])

    Percentage of vote: 21.43%

Pure Harvesting

  1. Yes (31 votes [73.81%])

    Percentage of vote: 73.81%

  2. No, or we need to work on these more first (11 votes [26.19%])

    Percentage of vote: 26.19%

General Benefits & Special Perks

  1. Yes (29 votes [69.05%])

    Percentage of vote: 69.05%

  2. No, or we need to work on these more first (13 votes [30.95%])

    Percentage of vote: 30.95%

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#21 SimAnt

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Posted 10 March 2017 - 06:52 AM

View PostAshitaka, on 09 March 2017 - 09:36 PM, said:

Howmany perks are we going to be able to take ?
The plan is to test these perks on test, and have a further discussion redoing how perk points work after these get ironed out.
Personally, I would like to see them given for fewer than levels. These perks may end up having fewer or more tiers even, all the perks having 3 tiers and costing 1 perk point per tier  is just an example. all of this will be tunable during testing.
Edit:
I am unsure why General Benefits is the least popular at the moment, could people comment out so we can discuss tuning before learner starts working? Are they OP, do they need restrictions, are you just voting because gatherer med will cost less? The only reason gather is at one perk point is because of the limit of 9 from previous polls.

Edited by SimAnt, 10 March 2017 - 07:02 AM.


#22 PandemiC

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Posted 10 March 2017 - 09:06 AM

View PostLearner, on 09 March 2017 - 07:29 AM, said:

View PostPandemiC, on 09 March 2017 - 06:27 AM, said:

View PostKaddy, on 09 March 2017 - 05:57 AM, said:

View PostPandemiC, on 09 March 2017 - 04:23 AM, said:

I do not agree with Gatherer medallion being a perk; it's one of the only higher levelled crafting items currently available to mixers.

I think we need a few more high level medallions that can be used. Because right now you don't really use any other med except Gatherer and personally I want to use like stars or uni med while collecting bags.

But I see your point and you are right.

Totally agree; I think it can be introduced at a later point, and might be nice for those pure a/d but as you said we would need to see some variation in the higher level medallions.
Then down vote that category for now ... and why are you only giving feedback to SimAnt NOW when that other thread has been up for about two weeks?

You want that answered politely? .|. Sit an swivvel.

I did exactly that, voted down the category and expressed my view on that specific category / perk, sue me.

#23 Ashitaka

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Posted 11 March 2017 - 01:55 PM

also adding a perk that increase visivility during night could be very nice

#24 Learner

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Posted 11 March 2017 - 02:07 PM

The Day/Night cycle doesn't affect visibility, only Ranging ... and Perception affects that.

#25 Mixi

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Posted 18 March 2017 - 01:58 PM

View PostLearner, on 11 March 2017 - 02:07 PM, said:

The Day/Night cycle doesn't affect visibility, only Ranging ... and Perception affects that.
So perception is only used for ranging and none of the ranging perks affect perception?

#26 ebattleon

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Posted 20 March 2017 - 08:53 AM

View PostMaxine, on 18 March 2017 - 01:58 PM, said:

View PostLearner, on 11 March 2017 - 02:07 PM, said:

The Day/Night cycle doesn't affect visibility, only Ranging ... and Perception affects that.
So perception is only used for ranging and none of the ranging perks affect perception?

When we were brainstorming that never occurred to us...sorry. :S

#27 Rabbitman

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Posted 04 April 2017 - 02:53 PM

Voted yes on most ^^. Biggest thing I would see changed is removing the cannot be used together on life steal/mirror since they really are different effects entirely.

#28 Kaddy

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Posted 09 April 2017 - 02:29 AM

So what happened to this idea? Getting coded?

#29 Learner

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Posted 09 April 2017 - 04:16 AM

Internal coding to support these sorts of Perks has started. The number of Yes votes in each category will be used to help decide the order the Perks themselves will be worked on.

#30 Ashitaka

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Posted 26 April 2017 - 08:39 AM

could we have an perks that reduce the mana of each spell ?? like the cape for summoning but for spell cut by half mana for spell.

#31 Valdr

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Posted 27 April 2017 - 11:39 AM

Ashi that is an excellent idea, i would second that.

#32 Kaddy

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Posted 27 April 2017 - 01:17 PM

Would be too OP.

#33 WaterBottle

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Posted 28 April 2017 - 08:25 AM

Assuming the perks on the original post/poll are added with almost the exact effects listed, I second the too OP-ness.

You'd already have a chance to not use mana with Efficient mage, which will help with the overall use of mana over time. Zen will restore more mana/min. Magic Guy has a % chance to restore mana upon hit (lesser concern since this is a small % chance comparatively).

#34 Ashitaka

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Posted 29 April 2017 - 04:46 PM

Excavator
(cannot combine with excavator cloak)
(This is a reduction in MN damage and an increase in gold/XP bonus/stone finding events..number of total events does not change..just shifts the mean from good/bad 50/50 to 60/40, 70/30, 90/10).
Excavator 1 - 1 pp - Increase harvest speed by 100%,  10% shift towards good harvesting events. +10% food usage while harvesting
Excavator 2 - 1 pp - Increase harvest speed by 120%,  20% shift towards good harvesting events. +20% food usage while harvesting
Excavator 3 - 1 pp - Increase harvest speed by 130%,  30% shift towards good harvesting events. +30% food usage while harvestiing

Does that mean excavator perks give +160% Speed  when food is positive ?

#35 ebattleon

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Posted 29 April 2017 - 05:15 PM

View PostAshitaka, on 29 April 2017 - 04:46 PM, said:

Excavator
(cannot combine with excavator cloak)
(This is a reduction in MN damage and an increase in gold/XP bonus/stone finding events..number of total events does not change..just shifts the mean from good/bad 50/50 to 60/40, 70/30, 90/10).
Excavator 1 - 1 pp - Increase harvest speed by 100%,  10% shift towards good harvesting events. +10% food usage while harvesting
Excavator 2 - 1 pp - Increase harvest speed by 120%,  20% shift towards good harvesting events. +20% food usage while harvesting
Excavator 3 - 1 pp - Increase harvest speed by 130%,  30% shift towards good harvesting events. +30% food usage while harvestiing

Does that mean excavator perks give +160% Speed  when food is positive ?

^This is best asked in " http://www.other-lif...to-choose-from/ " this thread.

#36 mugen

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Posted 05 July 2017 - 02:58 AM

I'm not sure how much my opinion is worth as I'm quite new around here, but I voted none the less.

I think most of these perks are a good baseline to work from, and I look forward to seeing them be brought into the game, the only one I disagree with is the gatherer perk, as I'm sure Crafters would not be happy that no one was buying them anymore after leveling up to be able to mix them.

I do agree with most other perks though!

#37 butler

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Posted 05 July 2017 - 05:57 AM

some of us will take other perks over it, as most people will only have 8/9 perk points, so some people will still buy them (and I'm not sure how much more the price can decrease on them due to 10k drops being nerfed). I'm not entirely sure how much this will hit our sales, I'd reckon bat would have a better idea than me, as I don't make/sell that many normally.

Some people will probably think they'll prefer 3 tier perks over getting gatherer and one at a tier 2.

#38 mugen

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Posted 05 July 2017 - 10:35 AM

Well yes, I suppose this is true :)

#39 butler

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Posted 17 July 2017 - 04:34 PM

Do we really want to add No more tears back in? It's a bit less OP here, but I think there are issues raised herethat still have some relevance to it.
I feel it risks feeling like a necessity rather than an option like some of the others, and as most other desirable ones also have negatives on tier 1/2.

I do feel this one requires some thought.




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