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What kind of quests would YOU like to see?


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#1 CoduX

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Posted 05 April 2017 - 07:56 AM

Hey,

I would like to see a general discussion on what types of quests YOU are interested in and like to have made?

These can range anywhere from Daily/Weekly Quests, Gods Quests, General Quests, Secret Quests, Global Quests, Item Quests etc.

All feedback, comments and suggestions are welcome.

#2 Kaddy

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Posted 05 April 2017 - 10:51 AM

I got a few ideas;

- We obviously need an empty vial quest. Potioning is nowhere near profitable and a mid-level cost quest for cheaper vials would be a nice addition.

- Special day stones. Since we have them very seldom and usually people are (at least most of them) missing them, having quests to create stones would be a good option and would give people a chance to work together, especially from the same timezone.

- God quests need to be reworked.

Will not bother on for more, If I see these getting done I will continue for more ideas.

(I promised not to give out any ideas or comment on game progress but it's Timmy and I like him)

-Kaddy

#3 Learner

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Posted 05 April 2017 - 10:53 AM

View PostKaddy, on 05 April 2017 - 10:51 AM, said:

I got a few ideas;

- We obviously need an empty vial quest. Potioning is nowhere near profitable and a mid-level cost quest for cheaper vials would be a nice addition.

- Special day stones. Since we have them very seldom and usually people are (at least most of them) missing them, having quests to create stones would be a good option and would give people a chance to work together, especially from the same timezone.

- God quests need to be reworked.

Will not bother on for more, If I see these getting done I will continue for more ideas.

(I promised not to give out any ideas or comment on game progress but it's Timmy and I like him)

-Kaddy
Keep in mind that players specifically voted to have special days happen less often.

#4 Kaddy

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Posted 05 April 2017 - 12:46 PM

Keep in mind that most of the people are just tired of your "keep in mind that" sentences.

#5 Learner

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Posted 05 April 2017 - 01:10 PM

View PostKaddy, on 05 April 2017 - 12:46 PM, said:

Keep in mind that most of the people are just tired of your "keep in mind that" sentences.
That's because specific things that players have voted in take priority over peoples wishes on things unless steps are taken to change the rules. To me that means that the vote to reduce Special Days also means we can't just add something that adds more back in just based on a suggestion.

#6 ohmygod

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Posted 05 April 2017 - 04:45 PM

Agree with Kaddys cheaper Vial quest suggestion.

I never did daily quests in EL, how will they work in OL?

#7 Learner

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Posted 05 April 2017 - 04:59 PM

View Postohmygod, on 05 April 2017 - 04:45 PM, said:

Agree with Kaddys cheaper Vial quest suggestion.

I never did daily quests in EL, how will they work in OL?
Daily Quests would have to be TBD here so the players have input on their design. There are players that hate the dailys on EL an others that love them. My biggest concerns is players that don't want to do them feeling force to or get left behind combined the Radus greed for selling the Daily passes that let you skip ones you don't like.

#8 DueCE

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Posted 08 April 2017 - 09:33 PM

View PostKaddy, on 05 April 2017 - 10:51 AM, said:

- God quests need to be reworked.

Agreed!  I have never liked the idea of "bring me 200 steel shields", but I also was never a fan of Novac's "go kill 20 rats".  

But, theres some truth to the fact that these rather simplistic 'quests' are part of the EL/OL culture.  I think this thread is a great idea as it is very important to first get a feel for what the majority of players enjoy in quests.   Its all about balance - we need to find a balance between: reducing grind, encouraging players to delve into the lore (as much as they need to for quests), and all while still maintaining some spontaneity (think about the EL quests and the choris' EL quest guides on the wiki - BRUTAL).

Here are some general thoughts of mine related to quests:
-Quests should vary in length
-Quests are non-imitatable (and ideally, spontaneous)
-Some quests should be truly puzzling and require "digging" into the lore a bit, or AKA apply some research & critical thinking
-Different quests could be combined and the "path to completion" is determined by the butterfly effect - i.e., based on HOW the player has responded to the NPC
-Quest rewards can be an appropriate (surprising?) way to introduce new items or skills

As for a specific suggestion, I'd like to see the rumoured permanent stat gains (similar to perks) added to the game in one of two ways.  One way that I think we could introduce the the stat bonus is upon completion of a quest chain.  E.g. the magician has asked you to complete a handful of tasks, and only once you complete the final quest (which is ideally randomized or personalized in some way, see above paragraph) are you awarded the +1 (active) bonus to the magic skill (and possibly a title or prefix?!)

Just some initial thoughts for now, I am interested in hearing why some quests are more appealing than others for other players! ~D

#9 ebattleon

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Posted 09 April 2017 - 07:50 PM

I'd like to see a quest from the Bower will get you Bolts, arrows and Bows cheaper. Only at the bower though..not at the general stores.

#10 CoduX

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Posted 09 April 2017 - 09:36 PM

View PostDueCE, on 08 April 2017 - 09:33 PM, said:

Agreed!  I have never liked the idea of "bring me 200 steel shields", but I also was never a fan of Novac's "go kill 20 rats".  

But, theres some truth to the fact that these rather simplistic 'quests' are part of the EL/OL culture.  I think this thread is a great idea as it is very important to first get a feel for what the majority of players enjoy in quests.   Its all about balance - we need to find a balance between: reducing grind, encouraging players to delve into the lore (as much as they need to for quests), and all while still maintaining some spontaneity (think about the EL quests and the choris' EL quest guides on the wiki - BRUTAL).

Here are some general thoughts of mine related to quests:
-Quests should vary in length
yes, agreed

View PostDueCE, on 08 April 2017 - 09:33 PM, said:

Quests are non-imitatable (and ideally, spontaneous)
Yes, with the exception of daily quests

View PostDueCE, on 08 April 2017 - 09:33 PM, said:

Some quests should be truly puzzling and require "digging" into the lore a bit, or AKA apply some research & critical thinking
Yes, there will definitely be those in. Maybe people complain hard about having to think and do work instead of being lazy of "kill this and come back to me". There will be hard quests I will be doing that will not be easy and requires your brain to solve and to think outside the box to accomplish. You do not have to do these quests at all, but the rewards for completing these will be substantially better than the easier quests.

View PostDueCE, on 08 April 2017 - 09:33 PM, said:

Different quests could be combined and the "path to completion" is determined by the butterfly effect - i.e., based on HOW the player has responded to the NPC
Not too sure about this for now, maybe in the future once we have a basis of quests down already and looking to expand upon new ideas to keep things spicy.

View PostDueCE, on 08 April 2017 - 09:33 PM, said:

Quest rewards can be an appropriate (surprising?) way to introduce new items or skills
That will need some discussion I think and what Learner feels

View PostDueCE, on 08 April 2017 - 09:33 PM, said:

As for a specific suggestion, I'd like to see the rumoured permanent stat gains (similar to perks) added to the game in one of two ways.  One way that I think we could introduce the the stat bonus is upon completion of a quest chain.  E.g. the magician has asked you to complete a handful of tasks, and only once you complete the final quest (which is ideally randomized or personalized in some way, see above paragraph) are you awarded the +1 (active) bonus to the magic skill (and possibly a title or prefix?!)
;)

View Postebattleon, on 09 April 2017 - 07:50 PM, said:

I'd like to see a quest from the Bower will get you Bolts, arrows and Bows cheaper. Only at the bower though..not at the general stores.
Maybe in the future but not for now, ranging will have to be re-worked first and that could change how bolts/arrows/bows are bought (even made?)

#11 Kurama

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Posted 13 April 2017 - 07:04 AM

Quote

Hey,

I would like to see a general discussion on what types of quests YOU are interested in and like to have made?

These can range anywhere from Daily/Weekly Quests, Gods Quests, General Quests, Secret Quests, Global Quests, Item Quests etc.


All feedback, comments and suggestions are welcome.

Actual story would be nice.

#12 Mixi

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Posted 14 April 2017 - 02:50 AM

With respect to God quests and potential daily quest, to me it is a requirement that you actually use the skill and get rewarded based on your effort, so not "bring me x furs', but 'go summon x rats'. Where the level and the reward are tied to your level and abilities. The more you invested in a skill, the higher the reward will be. I find it insulting for a high level skilled person to get the same tasks as a total noob.

Additional ideas (not original):
- Vial quest, do some stuff to get cheaper vials, could have a limited lifetime, not a one-time thing but e.g. once a month (RL).
- Ranging quest: Similar idea to get a 10% discount on arrows & bolts. Would require to actually use the ranging skill and have a minimum ran level.




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