I suggest that we give the current set weapons a little tweak by adding added benefits to each...and may be a little risk:
Steel Swords get reduced bonus against Undead mobs compared to Iron...so Plus 2 Dmg, Plus 2 Acc
Titanium Alloyed Swords should have bonus stats against living mobs in the form of damage over time. The mobs bleed a little over next couple of turns or just get lazy and give it plus 5 dmg
Serp Sword will get tit standard bonus plus 5% chance to poison the mob with 0.05% chance of poisoning the user...
So now there is no best sword among the stuff we do have.
Now for the moddable swords...Why do they even use so much serp stones in the first place or at all?...I would think the formula would lean more in using the particular essence they are leaned at.
So instead you should have a formula more like
Iron Sword of ice : 1 Moddable Iron Sword
Iron Sword of Fire: 1 Moddable Iron Sword
and so on...
As for the current induced rarity of serp stones...Just introduce a npc that Sell rare and special stones at eye gouging prices...you deal with excess liquidity, reduce the ridiculous prices of serps and people will be a bit more inclined to use their serps instead having it in stores.
Also looking at Iron Broad Sword its damage should be brought up in line with tit long, but with reduced acc and def due to its high mass.
Good Point L adjust OP to suit.
Oops fixed Codux
Edited by ebattleon, 12 April 2017 - 06:57 AM.