With some of the changes that have gone into the game server, it now knows that certain maps are intended to be used for Events (like DTF & MBB). Maps flagged as event maps give more information to IM's and the ability to change settings on the map.
These abilities combined with with other internal changes that have gone in for other reasons mean it is now possible to added specials data handling to those maps which can give a scoreboard of the most recent events on each map.
This can include but not limited to:
* Stats about mobs killed
* Stats about bosses killed
* Mob drops
* Mob drops picked up
* Players involved and Avg CL
* Player deaths
*
What other things do you think would be fun to see via WebAccess after you've finished an even? What brought some of these thoughts to mind is that MBB can have up to 4 different teams running at the same time, and this could allow teams to be compared to each other, possibly for an additional prize from the IM to the 'winning' team.
NOTE: eventually we may save historical data, but for now the data isn't intended to be saved permanently.


Event Scoreboard
Started by
Learner
, Apr 20 2017 04:39 PM
7 replies to this topic
#1
Posted 20 April 2017 - 04:39 PM
#2
Posted 20 April 2017 - 04:45 PM
Soo cool 
Z

Z
#3
Posted 21 April 2017 - 01:12 AM
I don't know if they are possible but here some of my ideas;
- total damage to the mobs
- teams total damage and total damage per second
- individual's total damage and total damage per second
- total heals
- total damage taken
- item breakages
- resources consumption calculated with NPC prices
- local message count
- nearmiss count (hp below %10)
I will try to add when more comes up to my mind
- Kaddy
- total damage to the mobs
- teams total damage and total damage per second
- individual's total damage and total damage per second
- total heals
- total damage taken
- item breakages

- resources consumption calculated with NPC prices
- local message count

- nearmiss count (hp below %10)
I will try to add when more comes up to my mind
- Kaddy
#4
Posted 21 April 2017 - 09:00 AM
Probably even less likely to be kept track of:
- Largest hit each boss did to player(s)/Largest hit dealt across all bosses
- Largest hit a boss/all bosses took
- 'Unavoidable' player deaths (due to having active cooldown of items/spells; BRs, spell cooldown/fail, GHPs, diss rings)
- Largest hit each boss did to player(s)/Largest hit dealt across all bosses
- Largest hit a boss/all bosses took
- 'Unavoidable' player deaths (due to having active cooldown of items/spells; BRs, spell cooldown/fail, GHPs, diss rings)
- super unlikely xD
#5
Posted 21 April 2017 - 04:35 PM
WaterBottle, on 21 April 2017 - 09:00 AM, said:
Probably even less likely to be kept track of:
- Largest hit each boss did to player(s)/Largest hit dealt across all bosses
- Largest hit a boss/all bosses took
- 'Unavoidable' player deaths (due to having active cooldown of items/spells; BRs, spell cooldown/fail, GHPs, diss rings)
- Largest hit each boss did to player(s)/Largest hit dealt across all bosses
- Largest hit a boss/all bosses took
- 'Unavoidable' player deaths (due to having active cooldown of items/spells; BRs, spell cooldown/fail, GHPs, diss rings)
- super unlikely xD
#6
Posted 23 April 2017 - 01:58 AM
Nice
#7
Posted 29 April 2017 - 06:07 PM
Kaddy, on 21 April 2017 - 01:12 AM, said:
I don't know if they are possible but here some of my ideas;
- total damage to the mobs
- teams total damage and total damage per second
- individual's total damage and total damage per second
- total heals
- total damage taken
- item breakages
- resources consumption calculated with NPC prices
- local message count
- nearmiss count (hp below %10)
I will try to add when more comes up to my mind
- Kaddy
- total damage to the mobs
- teams total damage and total damage per second
- individual's total damage and total damage per second
- total heals
- total damage taken
- item breakages

- resources consumption calculated with NPC prices
- local message count

- nearmiss count (hp below %10)
I will try to add when more comes up to my mind
- Kaddy
Are these indeed possible?? This would be so cool!!
I just can't imagine total heal output/input as well as damage over-time are actually logged by the server?
#8
Posted 29 April 2017 - 06:31 PM
Of course they aren't currently. The idea is to look for what extra tracking is worthwhile to add to the scoreboard when you are on EventMaps. The proposed data gathering for the scoreboard is above and beyond what the server is already gathering. So the more complicated it is the less likely it is to get in right away. Somethings like 'near misscount' probably wont get it in unless it can be clarifies to be a simple stat to gather without having to check a lot of other information.
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