Posted 20 September 2017 - 02:36 PM
I do quite often originally miss days, or announcements within the blue spam that is guild (due to me being a notorious spammer).
Also, generally, if you've designed a system, and it fails to work as you originally intended, but has been utilised successfully in another way, it's generally good practice and design to improve it to how it's been adopted, and take a look at a different way to do what you initially attacked. There's no point trying to force people to do what you want if they are happier using your communication system in a way better suited to the way they want to communicate. In this instance, i think it would be smarter to look at how it's used and do changes around it instead of harking back to ideal outcomes you wanted from the system that your system has failed to create. I think i should reiterate this; keep your design user orientated, even if it breaks the scope of your original intentions.
So here is my suggestion spring boarding off Bens: change default channel colours using connotations of the colours in an intelligent way (very much like your reasoning for the light purple.) The option to change the channel colours is great: however, that never really excuses shit defaults. This is more of a problem for us since we have no good resource for people to learn these things, no where reliable or easy to find this information, and it's basically pointless having these things if only 5 people know how to utilise them. I don't know half the commands ingame and I've played it for years. Also, in terms of your reply to the purple meaning "special"/ "good", where you said each day's good/bad is subjective, you completely missed Bens point: he was saying it stood out, and signified that it was an extraordinary day, rather than an ordinary one.
We also have the issue that people will have over the years drawn a mental connection between certain colours and their meaning/purpose.
For #GM, #ig, my brain automatically connects the meaning to them far stronger than server messages. So, if you are actually thinking around what your userbase has become used to / expects, i'd generally change the less noticeable / less used things colour, because that'll throw people less.
Due to the colour association, and the way #gm is worked, i'd incorporate channel based features just in the #gm, and design around how people use #gm and collate @@guild and #gm together into #gm, to make the guild experience better. I think this suggestion is a small but intelligent one, that has a good purpose behind it.
People are used to current #gm colours
Maybe make channels all have different default colours
having the option to change colours doesn't fix bad defaults
just cause people didn't use it the way you wanted doesn't mean it's bad: you should build on it.