The purpose of this topic is to bring to light and discuss some of the changes to the way that kills (both player and creature) are logged by the server. Currently, when a mob is killed in combat by a player, it is logged to the in-game counters as well as to the server #counters. Where this system falls short is two fold: the game has no way of recognizing kills with offensive magic (harm, life drain, poison) from out of combat. More importantly, the problem with the counters (both system and client) is that it is exactly that, a count; theres no room for assists or “partials”. The person who gets the final hit on a boss gets the count, while the rest of the team gets nothing.
This has been changed on the test server, and Learner has been exploring different ways of logging kills. There has been an addition to what I see now as a growing “WebClient”, which stores server side information (and is usually updated in real time too), which we have already seen with the Web Access channels, the SRV tab displaying #recent, etc. (in the last topic on Event automation, L mentions some of the changes that are already available, see: https://www.other-li...__20#entry19350). There’s another feature available on Web Access now, which allows player kills (from out of combat) to be logged, and better yet, it tracks an individual player’s damage done to a mob (if you kill a boss on test, it will spit out the damage done by each player/summon, similar to the orange ‘Loot’ text you get when you kill a boss). This feature is just a placeholder to demonstrate the ability to track damage done by player.
With this new system, players get a calculated number of “Combat Level points” based on the damage they did to a mob as well as the mobs CL. Better yet, if a team kills a boss, each player will receive some number of CL points for the kill (que assists in Other-Life). And one for the mages, spell kills from out of combat also get counted! The new WebClient doesn’t specify if the kill was from magic, range or combat, but it at least accounts for these spell kills. This is only an expansion of the WebClient and not a change to our current counters (therefore there is no @PK Central message for spell kills yet, and the in-game/server counters don’t recognize out of combat spell kills or partials).
…so stuff like ‘assist kills’ are possible. From this point on, are visions of what all these changes actually may look like to the regular player.
- The player who does the most damage to a boss will get the most number of “CL points” awarded - could be used to determine who gets the most XP (or perhaps even steps onto the bag?)
- Number of times that CL points are awarded (individual kills) should be tracked as well, so that 10 kills on a 600 CL mobs is not be counted the same as 100 kills on a 60 CL mob
- Damage tracker can track more than 8 players doing damage to a mob, and everyone will receive some 'CL points'
- system also logs damage done by summoned creatures and offensive magic spells
What other features could the combat level point system bring?