First off, I hope you all had a Merry Christmas and with NYE upon us, I wish you a Happy New Year!
There is much to be discussed here in this post so please, take a seat, grab a coffee and some treats, and relax.
This is about the discussion of a server wipe.
I know what you will think. You are thinking 'No way! I have spent years on this character, grinding out my skills to be where they are now..and for all of it to be wiped?!'
Alas, I did think the same thing at first. But the more I did research and logistics of where the server was back when it started, to where it is now, I was blown away at not only how far we have come as a community, but as a family. There have been friendships made that will last a lifetime here..that is something special that no money can buy.
However, the amount of players playing and interested in the development of the game has dwindled to only a select few. Believe me I know, I've been here since pretty much the start of this server.
But we ask ourselves, why and how has this happened? With the production of new mobs, new maps, new ideas and creating new server-side/web-side, we have not seen an increase of players..only the polar opposite unfortunately.
Yes we do see players come back, but they see that nothing majorly new is happening, that development is too slow, or that they remember how much of a grind the game is. This causes for the player to leave again, no incentive to stay with how the game is current. Wouldn't it be nice to have players logging on regularly like the old days? (When I say old days for you younger players, this was easily 50+ players on at peak time). The ideas and suggestions would flood in more, creating new ideas and concepts that none of the current players have even thought of!

What is the root of the problem? How can we fix this?
What I am proposing is the start of a fresh, totally new, server wide wipe. That's right. Totally new characters, no items on you or in storage (exception here, see below), everybody starting out at the same equal playing field.
Before you instantly disagree with this, let me share with you some logistics to support why this is a benefit to not only the players, but to Learner himself.
From the start of Other-Life, we saw numerous players come in. About 99% of the players at the start of the life of OL, came from EL. There were numerous reasons as to why they had switched over servers. From players who were sick of how things were being done in EL, to banned EL accounts wanting a fresh start, to players who just wanted a new server and to be heard, to be listened to when nobody would in EL.
It was the start of something special.
As the years have gone on, we have seen a steady dip in players until recently, when I have seen on occasion, 0 players online. Yes, it has happened. The being around the time of Christmas and new years could have cause to it, but even then in past years I've always seen at least one person online.


This. Needs. To. Change.
So basically here is the run down;
The server is wiped. We still have of course, the awesome maps that Zian has produced for us and will be our new home once we have transferred everything over so we can leave C1 forever.
We all start out on the same page as fresh characters. No storage, with the exception of plats and other cosmetic shop-bought items we have bought or have on us. Any bought P2P will carry over with your character to make it fair since that is bought with money.
As much as it pains me and also a lot of people to do this, because not only are we throwing away years and years of hard work to level our skills, a lot of us have spent $ on soft resets and plats to help you Learner, with your monthly payments. But it is a sacrifice most of us are willing to make to make OL better in the long run.
If this were to happen, the amount of positives and benefits clearly outshines the negatives, as this will allow us to properly execute OL to what it should be, not what it is in it's current state.
For one, I have talked to a LOT of inactive players who have long quit OL, and with proof, the majority of them seemed interested and will come back to play. This is great news as this increases our player base substantially. The more player base we have = more chance of buying shop items from Learner which helps to pay for the monthly server costs, web page and other things.
So basically more players = more revenue for Learner.
Another positive with this, would be the reset of all gold coins. We all know how much of a problem the hyper-inflation of gold coins have become and while there are gold sinks, the main problem has not vasnished. The Gold Coin is not even considered a currency anymore currently. Items are pretty much traded these days because of how stupidly rare they are and how easily gold coin is to come by.
A wipe would mean no more accumilated gold coin stockpiled. This instantly solves the currently problem. But it doesn't solve the main source of the problem, which I will come to that later.
In turn with the negative impact of hyper-inflated gold being removed, a new economy is finally born. There is currently little to no market at the moment, which has been resulted by a lack of players and the price of items being driven up. An economy drives a game forward, trade and barter are an important key element in any society being either in a game or in real life.
Questionable prices will be reset, we can finally make a new, improved economy and market that will be more stable.
But before any of this becomes a reality, we must first fix the broken things that made this problem in the first place so it doesn't happen again.
First and foremost, the Skill Cap. 105 is just not good enough with the exp curve. I am talking about millions of exp just to reach anywhere, and billions to reach the end.
My suggestion to fix this, is to raise the cap to at the very least 120. This is a debatable figure, but more realistically going to be accepted. The exp curve will still be the same, but will move with the max cap. So in other words, a skill or oa being 100, is realistically reachable.
I would also like to see the the harder skills to level up more fluently. An example of this would be the Harvesting skill, where you are only limited to 120 harvests per hour currently. In conjuction to this, I propose a change on the amount of harvests:exp per hour.
What does this bring us next?
As the cap would be raised, this allows for some more nastier creatures to enter the game, such as Frost Trolls, Cockatrice, Yeti, even possibly Nasps to correspond with the new gainable a/d levels.
But how would we fight them? With the old Titanium Sword or Serpent Sword if you are fortunate enough to own one?
No this, ladies and gentlemen, will allow for some more incentive to get new weapons and armors into the game once balanced. We could potentially be looking at Steel Plate for armor, Rapiers and Orc Slayers for weapons (as an example).
This for sure, is a postive step in the right direction for a successful wipe.
Now for you Learner, what do you get out of all of this?
As I have already mentioned before, old players who will come back have a new incentive to play and are a lot more likely to spend money on plats for various things which in turn, will produce you more money and revenue you. You have said yourself several times that you have been short of money to keep the server up. Who can say no to money in helping not only yourself, but us as well?
Not only that but in my experience, is that word of mouth travels fast and other players from EL may want to join as they will also have an equal footing. Advertisement is key for a successful game. Let it be done right this time around, without things missing and a half broken game for us to wander and grind with. This may or may not also create inspiration for you. Who knows? Einstein didn't get to where he was by not taking risks.
In saying all of this however, the wipe will not be done until we have fixed or are comfortable with several things to make sure that the transition is as smooth as possible, and everything works as it should. We are not going down the same road as we have done by playing and adding bits and pieces here and there on an already broken system. We will be ready and function-able this time around. We have the advantage of some beautiful maps done by Zian, with more insides on several maps on the way with several spawns and harvestables already done.
If this gets the nod from god himself, then I wish to discuss the following in other topics to not clutter this thread;
Skill/OA Cap/PP's
Items (armor, weapon & medallions)
Nexus
Perks
Creatures
Creature Spawns
Harvestable Locations
Loyalty Give-back
Economy
Other(s)
What other way is there to start a new year, than with a new beginning? Will you stand with me to achieve this?







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