Just thought i would post some observations since I have been training magic in OL , and even recently solo cleared a dchim and above horde filled map with just spells because i could
1. Using melee skills is a lot quicker to clear maps of mobs and it also earns you shit loads more xp + bonus xp than if you clear same map/mobs mainly using spells (with no current bonus xp awarded for the kill).
2. Due to the need to stay out of direct combat, or risk getting owned, loot bags are lost in the horde when the mob wanders off to die after being poisoned, so a free tip, dont practice magic if you are after the lootz when clearing hordes. (yes invis spell to retrieve bags if desperate for the lootz,but cost to gain?)
3. Dont need high Magic skill level to kill high(ish) level mobs, although it helps to speed things along. eg i can kill at 55+ magic with a few spell casts and a lot of patience, mobs an 85+ melee would have trouble dealing with.
4. Melee can only do damage on one mob at a time, poison works independently on as many mobs as you can tag with it.
5 Melee - more time in combat the more(?) damage inflicted = potentially more risk of dying when fighting mobs above their CL, Magic damage (poison) ticks regardless of if mob is in combat or not, = cast and get out of combat quick = potentially caster has less risk of dying to a mob above their CL. (unless they are stupid)
From my observations in game, I have a few comments to make about bonus xp and magic.
I like the idea of a bonus xp for a magic damage kill..... however, I think magic bonus for a mob kill should only apply if player in sight of the mob when it dies, if this is not agreeable then, magic xp bonus needs to be a small fraction of what a similar level solo melee player would get for the same kill/mob due to the potentially low risk incurred for the magic kill. I say that because as mentioned, i have cleared maps with magic spells and being in direct combat for longer than necessary is bad and should be avoided at all costs, and i say it again, unless you are stupid of course, Flee diss/tele is a magic users friend.
Hmmmmm, How might i ab"use" the magic bonus system if no thought is put into how the bonus xp is awarded?
Everyone knows that when changing maps there is a short delay for when a mob will attack. That said, I have found that I can flag hop between maps cast poison spell at nearest mob/s, flag out again rinse and repeat for as long as i have ess/potions/time, With no real risk other than spilling my beer when a mob covers the exit flag and the no attack time period is up.
After poisoning as many as possible, if i dont need to be on the same map or in close proximity when they die, then all i need to do is sit back and wait for them to reach zero health bar in safety of a clear map (zero health due to poison damage or because someone else finished it off).. Tick tick tick boooom bonus magic xp !!!!
*yes reapplying poison spell takes time in order to damage/kill each mob on the map, but is not too hard and works especially best when boss/es hangs around flags and you have nothing better to do with your life......
The potential for ab"use" of bonus xp when working in a team still needs further investigating and I have some thoughts about how i could make this a nice xp earner for leveling magic in this scenario as well.
my 2 cents