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Bring back PK combat EXP

exp levels cmon

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#1 EatsAllLife

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Posted 25 February 2018 - 07:50 PM

I think it is kinda stupid that combat exp was removed from PVP battles, except on kill. That kill bonus isn't work anything when you can hardly kill anyone with the lack of PK. Bringing EXP will have some players training on each other, rather than needing to find a good spawn, hold it, etc. It's not easy EXP, it costs a lot more on resources, and such. I think it was a terrible removal... I think it should be brought back! Why shouldn't it be? What are your thoughts?

#2 Learner

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Posted 25 February 2018 - 07:58 PM

View PostEatsAllLife, on 25 February 2018 - 07:50 PM, said:

I think it is kinda stupid that combat exp was removed from PVP battles, except on kill. That kill bonus isn't work anything when you can hardly kill anyone with the lack of PK. Bringing EXP will have some players training on each other, rather than needing to find a good spawn, hold it, etc. It's not easy EXP, it costs a lot more on resources, and such. I think it was a terrible removal... I think it should be brought back! Why shouldn't it be? What are your thoughts?
Can you explain how players training on each other brings back PvP in more detail? The fact you used the term training seems counter-intuitive to call it PK.

#3 EatsAllLife

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Posted 25 February 2018 - 08:21 PM

PvP vs PK is different. PvP is something used to test skills, or train. So it may bring back some action in those maps, besides farming cycs for hours, or make KF of use besides during invasions. It will allow fighters that are far above cycs, and who dislike the feros spawn (many), to train on each other for some nice EXP.

#4 Learner

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Posted 25 February 2018 - 08:27 PM

View PostEatsAllLife, on 25 February 2018 - 08:21 PM, said:

PvP vs PK is different. PvP is something used to test skills, or train. So it may bring back some action in those maps, besides farming cycs for hours, or make KF of use besides during invasions. It will allow fighters that are far above cycs, and who dislike the feros spawn (many), to train on each other for some nice EXP.
Keep in mind that the exp that isn't there won't add up to much. Plus that training basically is trying to encourage PVP flee training.

#5 Kaddy

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Posted 26 February 2018 - 12:50 AM

Shut up and go back to killing 30k cycs you fool.

#6 butler

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Posted 01 March 2018 - 11:46 AM

View PostEatsAllLife, on 25 February 2018 - 08:21 PM, said:

PvP vs PK is different.
<snip>

I kinda hated that attitude in EL. PvP in every other game is what we call PK. It's player versus player, if they aren't trying to damage/kill each other, they aren't "versus" it's the equivalent of Play Fighting. Really hate some of these peculiar ideas that built up in EL.

However, there is reason to give exp in a way that rewards actually trying to kill people.

Don't think that what you suggest eats would help PvP/PK

Think what we need for variety is for the feros spawn to be worth crap, and that actually give some variety in fights. Work more on bosses. A way to help PvP i think would be to give some weapon/armour options to give some tactics, or say that magic or ranging updates promised. They kind of are all essential, as well as having some more benefit to killing others.

Right now we currently have a bunch of people who are surprised that they get killed in PvP, surprised that people might use the feature that map has. Think that afking/ not having dis rings in PvP maps is fine, and not just asking to be killed.

We have problems.

#7 Warlock

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Posted 05 March 2018 - 06:28 AM

Perks ftw, game changer right there, fuck pvp training tbh

#8 ohmygod

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Posted 02 February 2019 - 07:55 AM

To me this is not about PK or PvP, but about gaining xp required to advance and develop the combat skill level of an in game OL character and how to do it in OL. Currently a player cannot develop/advance combat skill levels of any of thier characters through PK xp in OL alone. It aint happening, see L's comments and the majority of character development needs to be done by grinding PvE aspects of the game.

That said, unless people are ALLOWED to "train" combat skills in relative peace and at the best PvE spots they will not progress their character to higher levels, and in my personal opinion, higher levels in OL = MORE FUN, and with increasing development of team events the  more people in the higher combat skill level bracket = EVEN MORE FUN.

We all know the best high level PvE mob spawns to use if you dont want to do a Cartman (see make love, not Warcraft episode)  are Fero cave next to VL and TD cyc Spawn.

PvE "Training" vs "Current OL style PK" in TD is unbalanced and needs to be addressed.i feel for too long now the TD Cyc "trainers" are just there for the "Leopards" one sided entertainment whenever he decides to log in that is. Personally I think that this is so wrong on so many different levels, especially for players who just want to "train" and develop their characters to advance on to more difficult PvE mobs spawned during the OL weekend invasions, or take part in the events that are run.

Fero spawn cave area for example is not PK, but you do have to travel to a PK area to reset the spawn to "train" in the SAFE non-pk cave. The "PKer" to cause grief to a "trainer" there has to wait until the "trainer" is resetting the spawn by stopping "training" and actively entering PK map area outside the "training" area to kill the trigger spawns.

The PKer in this situation does not automatically have the advantage over the "trainer" as it is unkown when they will apear in the PK section of the map to reset the spawn inside the "safe" training area.  The PvE "trainer" knows (or should know) when they are in VL they are fair game and the quicker they can reset the spawn the quicker they can get back to "training". They have at this spawn the opportunity to prepare and equip themselves for PK prior to entering the PK area/zone in search of the trigger mobs to reset the spawn to continue to "TRAIN".

TD cyc respawn is in a known location that "trainers" go to "train" and unlike the AWESOME(?) fero spawn, there is no safe "training" spot and they are at risk the moment they start "training" PvE at that location.

I now know that maps can be made to have special features added/incorporated into them, and, to take the advantage away from the "LEOPARD" and balance it more favorably for TD cyc spawn "trainer" I would like to see a small boundary around the actual  Cyc re-spawn area and inside that area be made a "buff free" zone where shield, MI or invis spell buffs will fall off when players enter the area with them active. I reckon they could still gain the xp when casting the spell, it just will not produce the desired effect.

It can still  be a PK area in the zone, just cant PK while Invisible or with MI or other spell buff active.

Outside of this area it is business as usual. The "trainer will still have to leave this specially created buff free zone to gather mobs back to the re-spawn point within the buff free zone from time to time. but they will be relatively safe to "train" GRIEF free and progress their characters in a/d skill while they do have them grouped inside the buff free zone.

While they search outside the area to gather lost mobs or to start their "training" off then they will be at high risk from the "Leopard". However players can prepare properly for this and i am betting that the ebul  "Leopard" will not bother to log in because he will have to work harder for his PK chan @6 message or PvE "trainer" DBs.

PS - Dont go to PK maps if you dont want to be PKed. but also remember you have option to alt-x and play another better balanced PvE vs PK game as well. Please dont though as OL is a great game and getting even greater.

omg





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