

Perk - Lucky Hitter
#1
Posted 27 March 2018 - 04:23 AM
7% Lucky hit - 1pp - +7% chance to hit, -5% chance to dodge, regardless of combat stats
14% Lucky hit - 1pp - +14% chance to hit, -10% chance to dodge, regardless of combat stats
21% Lucky hit - 1pp - +21% chance to hit, -10% chance to dodge, regardless of combat stats
Changes from initial proposal are in Level 3:
25% reduce to 21% to be consistent in progression
-10% put back in since an increasing negative shouldn't vanish just because you maxed it out.
An alternative that could be -15% to dodge for Level 3 if consistent progressions is deemed best.
Concerns/Issues:
Combat doesn't calculate a % chance to hit. It calculates a number for the attacker and another for the defender with randomness included and sees which is higher. A simpler solution would be for it to add to a players Attack or Accuracy while subtracting from their Defense or Blocking.
Even switching to the Sigmoid Combat being tested doesn't resolve this, since the chances there are non-linear.
Possible values maybe:
+2 & -1
+4 & -2
+6 & -2 (or -3)
see also related discussions in https://www.other-li...s-lucky-dodger/
... discuss
#2
Posted 27 March 2018 - 09:03 AM
What is the difference between the attack skill and the accuracy stat in #arm?
Is it incorrect to think of "chance to dodge" as the defense skill and/or stat that shows up in #arm? In my mind, defense reduces the chance to get hit, which also could mean chance to dodge from a technicality standpoint...
#3
Posted 27 March 2018 - 09:58 AM
WaterBottle, on 27 March 2018 - 09:03 AM, said:
What is the difference between the attack skill and the accuracy stat in #arm?
Is it incorrect to think of "chance to dodge" as the defense skill and/or stat that shows up in #arm? In my mind, defense reduces the chance to get hit, which also could mean chance to dodge from a technicality standpoint...
Similarly, the Defense Skill and the confusingly named Defense in #arm are similar as well in how they get handled in both systems.
Where we decide to apply it is more related to how we want to think of it, specially when we get someone to work on the new sigmoid combat for tuning again since that system helps address issues when attacker and defender are farther apart in skills & stats and is more tunable without re-coding in the server.
In my mind, I personally think those Perks would be bore like to be though of as enhancing your skill while fighting WITHOUT affecting the exp calculation.
#4
Posted 27 March 2018 - 01:06 PM
WaterBottle, on 27 March 2018 - 09:03 AM, said:
Is it incorrect to think of "chance to dodge" as the defense skill and/or stat that shows up in #arm? In my mind, defense reduces the chance to get hit, which also could mean chance to dodge from a technicality standpoint...
Would like to be pedantic that defense is both the ability to dodge and block an attack, and in the cross attributes is shown as such with reaction versus toughness, and i reckon if anything they should be dealt differently in #arm as well as defense level being dealt with as a combination, since with the ability to affect character attack speeds and walking, reaction kind of naturally points to a more nimble character, as dexterity does in attack, and toughness to a slower, more substantial character, as might does in the attack direction. I'd argue in defense the difference is more important in defining as one means avoidance of damage and thus, no damage, whilst the other is the absorption of damage, thus mitigating damage dealt, compared to speed of dealing damage and chance of dealing more in attack (nuanced, very slightly, in terms of scale, in my opinion).
Slightly off topic but i think it's relevant enough to leave here since it's at it's core dealing with damage dealing/taking system
#5
Posted 28 March 2018 - 08:56 AM

#6
Posted 28 March 2018 - 09:05 AM
WaterBottle, on 28 March 2018 - 08:56 AM, said:

#7
Posted 03 April 2018 - 04:08 AM
#8
Posted 03 April 2018 - 04:21 AM
#9
Posted 03 April 2018 - 04:30 AM
#10
Posted 03 April 2018 - 05:53 AM
so...
+2 & -1
+4 & -2
+6 & -3
#11
Posted 03 April 2018 - 09:57 PM
+3 & -1
+6 & -2
+9 & -3
#12
Posted 04 April 2018 - 06:51 AM
#14
#15
Posted 05 April 2018 - 05:37 AM
#16
Posted 05 April 2018 - 07:29 AM
#17
Posted 05 April 2018 - 07:42 AM
#18
Posted 05 April 2018 - 08:13 AM
#20
Posted 05 April 2018 - 05:30 PM
So what do these numbers mean
+2 & -1
+4 & -2
+6 & -2 (or -3)
+ to hit & - to reaction/dodge?
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