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Perk - Lucky Hitter


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#21 CoduX

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Posted 05 April 2018 - 09:42 PM

View Postohmygod, on 05 April 2018 - 05:30 PM, said:

I reread the first post, it is -10% not -10

So what do these numbers mean
+2 & -1
+4 & -2
+6 & -2 (or -3)

+ to hit & - to reaction/dodge?

View PostLearner, on 27 March 2018 - 04:23 AM, said:

Concerns/Issues:
Combat doesn't calculate a % chance to hit.
So what we see here is that the initial -10% that was requested, can not be done due to combat not allowing for percentages. So instead a whole integer is being suggested. Your question is correct.
+ = accuracy or (maybe) attack skill
- = reaction or dodge chance

#22 ohmygod

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Posted 05 April 2018 - 10:40 PM

Ok I don't follow written directions very easy..too much distractions in my head already.... the cost of getting old i suppose. Posted Image

What seems to me from my limited understanding, would be to add 3 more reaction points to my existing reaction, and I would get the benefit of max perk + to hit seemingly without the negative effect, impacting me in a tanking situation. "randomness " excluded

What I would like to know now, is , could i take those 3 (or less, in ratio to the perk level i want to go for) pick points from dexterity and still be ahead of the game so to speak, in relation to my hit chances/accuracy? or am i thinking wrong?

#23 CoduX

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Posted 05 April 2018 - 10:55 PM

Would have to ask Learner about that

#24 SimAnt

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Posted 07 April 2018 - 07:29 AM

View PostLearner, on 05 April 2018 - 05:37 AM, said:

Part if the entire point of a Crit Hit is the fact that NOTHING can block the hit. Yes, how much damage you do is still affected by other things but adding the concept of a CritDodge goes total against the definition & concept of a CritHit.

I thought evanenscene perk had description of critDodge in EL.

#25 butler

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Posted 07 April 2018 - 08:04 AM

View PostSimAnt, on 07 April 2018 - 07:29 AM, said:

<snip>
I thought evanenscene perk had description of critDodge in EL.

Quote

Increases the chance of a critical dodge (no matter what the levels and attributes are) by 10%. Note: when critical dodging, you gain defense experience.

So it is badly described by radu, el-wiki describes it as doing:

Quote

Each time an opponent successfully hits you, there is a 10% chance they will miss.
http://www.el-wiki.n...vanescence_Perk

#26 Learner

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Posted 07 April 2018 - 09:18 AM

View Postbutler, on 07 April 2018 - 08:04 AM, said:

View PostSimAnt, on 07 April 2018 - 07:29 AM, said:

<snip>
I thought evanenscene perk had description of critDodge in EL.

Quote

Increases the chance of a critical dodge (no matter what the levels and attributes are) by 10%. Note: when critical dodging, you gain defense experience.

So it is badly described by radu, el-wiki describes it as doing:

Quote

Each time an opponent successfully hits you, there is a 10% chance they will miss.
http://www.el-wiki.n...vanescence_Perk
I stand corrected, there is some hidden code that is similar to a critDodge in action. Though never referenced as CritDodge or anything like that.

#27 butler

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Posted 07 April 2018 - 11:56 AM

Hooray for spaghetti code \o/

#28 Learner

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Posted 07 April 2018 - 12:12 PM

View Postbutler, on 07 April 2018 - 11:56 AM, said:

Hooray for spaghetti code \o/
As I touch the code I do constantly work to reduce the spaghetti.

#29 ohmygod

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Posted 08 April 2018 - 01:58 AM

Is this part of combat caculations in use in OL now or is it related to the evanenscene perk only?

#30 Learner

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Posted 08 April 2018 - 05:58 AM

View Postohmygod, on 08 April 2018 - 01:58 AM, said:

Is this part of combat caculations in use in OL now or is it related to the evanenscene perk only?
That is currently part of the combat on Main, but nothing in OL modifies what that chance is. We'd also have to look at how it could be done properly under the Sigmoid Combat thats been tested on Test and if the definition would need to be changed or not.

In EL Evanenscene and Phoenix affect this.

#31 ohmygod

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Posted 26 February 2019 - 05:46 AM

Bump

#32 idefix

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Posted 28 March 2020 - 04:27 PM

Just my 2 cents: this seems a little bit underwhelming compared to the other perks. Basically you get +1 pickpoint for each perkpoint with this (+2 dex -1 reaction).

Comparing that to the two handed wielding, defensive mage,etc. which are incredibly strong due to the percentage effect, or to dancing which cannot really be compensated for with pickpoints.

Although it does allow going "over the limit" for dexterity/accuracy compared to before, which does make it appealing from that perspective, so maybe it is fine as is. But you would only get this if you're already at 50 dex I think.

#33 SimAnt

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Posted 02 November 2020 - 09:16 PM

Suggestion to make it less underpowered.
(cannot combine with lucky dodger)
7% Lucky hit   - 1pp - +10% chance to hit,     -5% chance to dodge, regardless of combat stats
14% Lucky hit - 1pp - +20% chance to hit,     -5% chance to dodge, regardless of combat stats
21% Lucky hit - 1pp - +30% chance to hit,     -5% chance to dodge, regardless of combat stats




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