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Perk - Dancing


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#1 Learner

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Posted 27 March 2018 - 11:53 AM

Dancing:
Multi pen 1 - 1pp - Defense penalty when fighting multiple opponents decreased by 1 (-2 accuracy for every 4 mobs)
Multi pen 2 - 1pp - Defense penalty when fighting multiple opponents decreased by 2 (-2 accuracy for every 4 mobs)
Multi pen 3 - 1pp - Defense penalty when fighting multiple opponents decreased by 3 (-2 accuracy for every 4 mobs)

The phrasing has been changed so that the calculation of the defense penalty will work properly should that be changed. Part of the reason is the New Combat system starts at -4, not -5, and the initial difference from current starts as -1 instead of -2 to be consistent. Level 3 also gained the same negatives as the overs.

Under the current Combat system, the defense penalties for multi would be:
Level 1: -4 instead of -5
Level 2: -3 instead of -5
Level 3: -2 instead of -5

Under the current settings of the New Combat system they would be:
Level 1: -3 instead of -4
Level 2: -2 instead of -4
Level 3: -1 instead of -4

Yes, I realizes this nerfs the entire Perk a little bit, but not by very much. Testing will prove useful.

#2 SimAnt

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Posted 28 March 2018 - 05:33 PM

Just so we are clear here, its that each mob is only -2 defense using the current settings, instead of -5. Not that its -2 def total for 8 mobs on you.

#3 Learner

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Posted 28 March 2018 - 05:40 PM

View PostSimAnt, on 28 March 2018 - 05:33 PM, said:

Just so we are clear here, its that each mob is only -2 defense using the current settings, instead of -5. Not that its -2 def total for 8 mobs on you.
Correct, the defense penalty is always applied against every attack from mobs when in multi.

#4 Learner

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Posted 29 March 2018 - 12:54 PM

Initial version is now available on Test from Wraith 2

#5 SimAnt

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Posted 29 March 2018 - 06:41 PM

don't feel the perk is overly nerfed. feels good on test.

#6 ohmygod

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Posted 18 April 2018 - 10:22 AM

Damn..... When is this one coming to main?

#7 Ash

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Posted 02 December 2018 - 09:45 AM

My a/d is 92/93.

DANCING level 3
Builds tested:
1) dexterity 4 might 4 reaction 4 tough 4 ethereality 50

Tested with Perks: Tank lvl3 an Magic Guy lvl3
Was able to defend myself against 2-3 cyclops on me.
Damage to myself increased slightly but was managable as more cyclops piled on.
My ability to hit was reduced as more cyclops piled on.

Tested with Perks: Magic Guy lvl3
Was able to stay alive with 2 cyclops on me casting Restore.
Damage to myself increased but was casting Restore often as more cyclops piled on.

By using this build my Combat Level dropped enough that Cyclops could auto-attack me.
Was able to defend myself against 2-3 cyclops on me.
Damage to myself did increase as more cyclops piled on but was more managable than without this Perk.

Works well enough under this build and will work very well under other builds.

#8 ohmygod

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Posted 26 February 2019 - 04:21 AM

View Postohmygod, on 18 April 2018 - 10:22 AM, said:

Damn..... When is this one coming to main?
Tested this perk already and i liked it.

Neg effect is bearable, however it can actually be over come by drinking an attack potion or adding more dex to a players build. Do we need  more of an increase in the neg effect?

I cannot think of any conflicts we might need to consider to stop it becoming to OP at this moment.

As it is and as stated  previously bring it on the main already Posted Image

#9 ohmygod

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Posted 28 February 2019 - 04:38 AM

Conflict with lucky hitter?

#10 AlddrA

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Posted 04 March 2019 - 12:52 PM

agree

#11 Hecate

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Posted 11 March 2019 - 02:08 PM

View Postohmygod, on 28 February 2019 - 04:38 AM, said:

Conflict with lucky hitter?

I agree
+1




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