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Perk - Tank


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#41 CoduX

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Posted 17 April 2018 - 11:24 PM

View PostSimAnt, on 17 April 2018 - 05:48 PM, said:

it should be +2 def every 2 mobs so, +8 def.
With Dancing perk reducing -40 def to -16 def this would mean that player is only -8 def when facing x8 mobs when combining these two perks, plus the armor increase.
That looks a lot more interesting and compelling to take than what I thought it was gonna be like with omg's stats Posted Image

#42 ohmygod

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Posted 18 April 2018 - 03:29 AM

(edit deleted a bit as was looking at wrong perk...)

What is ignore CL for Feros/cycs?

#43 Learner

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Posted 18 April 2018 - 04:44 AM

View Postohmygod, on 18 April 2018 - 03:29 AM, said:

(edit deleted a bit as was looking at wrong perk...)

What is ignore CL for Feros/cycs?
The new OL CL's aren't used for ignores yet.

#44 ohmygod

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Posted 18 April 2018 - 06:59 AM

View PostCoduX, on 17 April 2018 - 11:24 PM, said:

View PostSimAnt, on 17 April 2018 - 05:48 PM, said:

it should be +2 def every 2 mobs so, +8 def.
With Dancing perk reducing -40 def to -16 def this would mean that player is only -8 def when facing x8 mobs when combining these two perks, plus the armor increase.
That looks a lot more interesting and compelling to take than what I thought it was gonna be like with omg's stats Posted Image
Yea I was out a little forgot the -40 at 8x mobs, and start at -10 x 2 mobs not -5

Quote


The new OL CL's aren't used for ignores yet.
ok

ADDED:

Tested several hours last night, took the combo and still felt a bit soft, had to max out toughness/reaction for it to feel better, dunno that might be just me i suppose. I did get some nice exp/min/hour numbers even without def god, and had low resource usage as well.

#45 butler

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Posted Yesterday, 09:13 AM

Did more testing on the tank perk, with standard tanking equipment versus 1-4 feros + the occasional fluffy.

Got roughly damaged 14-15-18-19 with Serp sword for 1 feros (with occasional 1s)
Got roughly damaged 13-15-17 with maxed tank perk (with occasional 1s-2s)
Similar for more, fluffies crits kind of were the outliers.

Also get hit more by the mobs without the serp on >.> so the 1-4 damage reduction kind of instantly goes by the fact you are getting hit more, so I still feel like it doesn't quite warrant dumping the points into it compared to dancing or lucky dodge.

Still looking at it from the perspective of all equipment in game right now, it's borderline useless




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