Been looking at this thread and this is what currently stands with this perk
- Can not be combined with life steal
- Tier 1/Tier 2/Tier 3 is at a 100% chance at mirroring back 3/6/12% of damage being given by a mob(s) after armor absorption.
What is being being looked at to change
- Tier 1/Tier 2/Tier 3 would go to a 100% chance at mirroring back 3/6/9%
of damage being given by a mob(s) after armor absorption.
In theory, every single hit you take, you are ALWAYS dealing back damage to the mob, at a reduced rate.
Let me give you an example of what would happen currently, if you were to have this 3/6/9% perk ingame.
You are versing a RPF with the tier 3 perk which is a 100% of 9% of damage getting reflected back. Currently, with an a/d of 96 and 40's reaction/toughness and full Iron armor, you are getting hit for constant 30's+ (depending on the mob #roll and if it has a weapon or not, can change slightly up and down).
- Full Iron Armor gives you a 13/20 armor absorption
- Full Iron Armor with moon medallion gives you 17/24 armor absorption
If being hit with full Iron armor w/ moon medallion and they are constant 30's, in reality you are being hit for 50+ each hit before armor absorption. The 9% reflected damage is from the initial hit, which is 50's, not the damage you take which is calculated after the armor absorption.
If you round it so you are getting hit to 50, and with 50*9/100
, you would have a 9% chance of reflecting back only 4.5 damage (rounded up to 5 damage reflected back). So only 9% of damage every time you get hit, you are dealing back 5 damage...seems like that is nerfed too much.
Looking at these % chances and what can come in the future with future mobs/items, I feel like this can be slightly
I would like to propose the follow variation
- Can not be combined with Life Steal perk (I feel like this is just set in stone no matter what)
- Tier 1/Tier 2/Tier 3 would go to 100% chance of dealing back 4/8/12%
damage to a mob.
This gives us a new reflection damage back against current high-end invaded mobs of full iron armor w/ moon medallion while still being hit for 30's with tier 3 perk at 6 damage being reflected back per hit being given. This seems more fair with end-game mobs and future mobs as well (we all know learner will be releasing RPB's soon (rabid phantom beavers)
The issue which learner stated previously is that you can just stand there with a tank build and just have them reflect back and die.
To be frankly honest, you can just stand there with a serp sword and stars medallion up to armed skeleton & 1 shot due to sword damage & added dmg from the medallion (possibly even female gob if high enough might). I don't think this will be a problem..mirror really is being used for the bosses/fluffy+ mobs that continuously hit you for hit amounts of damage.
Anymore issues with this?
P.S Another possible formula is 5/10/15 which at Tier 3 is 7.5, which would round up to 8 damage being reflected back. Is this another possible formula that looks good on paper, or starting to get too OP with players who are tanks?