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Perk - Magic Guy


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#1 Learner

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Posted 30 March 2018 - 08:51 AM

Magic Guy
(proposed can not be used with Efficient Mage
Magic Guy 1 - 1pp - Increase base mana by 10% (0.5% chance to restores 25 mana when hit)
Magic Guy 2 - 1pp - Increase base mana by 20% (1% chance to restores 25 mana when hit)
Magic Guy 3 - 1pp - Increase base mana by 30% (1.5% chance to restores 25 mana when hit)

Changes:
I'm proposing this Perk conflict with Efficient Mage because of how both are Mage Perks and both boost mana even if in different ways.
Level 3 mana boost reduced from 50% to 30% to be more consistent
Level 3 mana restore reduced from 2% to 1.5% to be more consistent

Clarification:
Will not increase mana added by MoM.
The definition of "when hit" is clarified to you being hit in Melee and take any damage from it

Concerns/Issues:
Discuss if MoM can be used with this Perk or not. Current feedback is that MoM should be wearable but not benefit from this Perk.
No negatives other then one Conflict and two types of pluses? (added 4/6/2018)
A mage getting a bonus sometimes when gertting hit in Melee doesn't seem right? (added 4/6/2018)

#2 SimAnt

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Posted 31 March 2018 - 08:34 AM

As a non-mage i don't see any reason why a MoM shouldn't be allowed with this perk. But it might needs some alternative negatives such as being easier to criit with melee.

#3 butler

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Posted 31 March 2018 - 09:20 AM

so the MoMs added mana won't get factored in, seems fair. Preventing the MoM from being used seems a bit daft, as i reckon this perk will actually make the MoM viable, compared to it's relative uselessness for a high level item right now.

I think that it would be beneficial to the MoM's place in the game.

Think Sim's correct with maybe adding a small disadvantage though for it(?)

#4 Learner

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Posted 04 April 2018 - 02:06 PM

Initial version is now available on Test from Wraith 2

#5 SimAnt

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Posted 04 April 2018 - 08:55 PM

View PostLearner, on 04 April 2018 - 02:06 PM, said:

Initial version is now available on Test from Wraith 2

am i just really unlucky or is the 1.5% too low. +25 mana back should activate on mob landing a hit on player correct?

#6 ohmygod

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Posted 05 April 2018 - 03:27 AM

What is chance for MoL to return health? That seems to be a good percentage for level 3, the MoL percentage I mean, Not tested this much maybe rng numbers were bad but seem a little sucky on returning mana, maybe i have too much reaction

#7 butler

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Posted 05 April 2018 - 10:57 AM

MoL = 5% - http://www.el-wiki.n...allion_of_life- http://www.el-wiki.n...dallion_of_life - click the look button on it in your inventory - also in the ingame ency.

View PostSimAnt, on 04 April 2018 - 08:55 PM, said:

View PostLearner, on 04 April 2018 - 02:06 PM, said:

Initial version is now available on Test from Wraith 2

am i just really unlucky or is the 1.5% too low. +25 mana back should activate on mob landing a hit on player correct?

Might be a bit low, would say 1, 2, 3% maybe?

#8 SimAnt

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Posted 05 April 2018 - 06:07 PM

Well, i did spawn like 300+ mobs on myself and took weapon off. i do have reaction but still i would have liked to have gotten mana back at least once. The higher numbers from butler sound good.

#9 ohmygod

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Posted 05 April 2018 - 06:46 PM

As it has a way to low chance for secondary effect of perk to kick in at present, And i am having trouble to check, Will perk allow for mana over current max to still be added like MoL does for health?

#10 Learner

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Posted 06 April 2018 - 05:42 AM

Added a couple more Concerns/Issues to the initial post.

#11 PandemiC

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Posted 30 April 2018 - 01:11 PM

Did some testing today, it seems as though the calculation for mana increase is slightly off.

Without perks, and 44 Ethereality, I had 352 mana:
352 / 8 = 44.

With Magic Guy Rank 1:
I should have had 352 * 1.1 = 387.20 mana (387 rounded down). I still had 352 mana.

With Rank 2:
I should have had 352 * 1.2 = 422.40 mana (422 rounded down). I now had 387 mana.

With Rank 3:
I should have had 352 * 1.3 = 457.60 mana (458 rounded up). I now had 422 mana.


Taking any other perk gives me 457 mana. This should be 458 however if rounding correctly.

I suppose this could be the case for other perks that work on the same principle.

Edit: I did the reverse and purchased 5 perks before purchasing Magic Guy.

I found that my mana got 'stuck' on Rank 2 (422 mana) instead of Rank 3 (458 mana). Trying to purchase another perk without perk points does not 'refresh' and #save does not either.

#12 Learner

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Posted 30 April 2018 - 01:29 PM

Thanks, think I have a fix which can go live on next Test restart.

#13 Ash

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Posted 02 December 2018 - 10:30 AM

My a/d is 92/93.

MAGIC GUY level 3
Builds tested:
1) dexterity 4 might 4 reaction 4 tough 4 ethereality 50
2) dexterity 50 might 50 reaction 4 tough 4 ethereality 50
3) dexterity 4 might 4 reaction 50 tough 50 ethereality 50

At 30% increase in mana it gave me 520 mana. I like it.

Tested build (2) on Fluffy Rabbit for 5 minutes tanking:
At 2% chance to restore 25 mana it never restored any mana.

As 2% chance to restore 25 mana is a bit low I propose the the following changes:

Magic Guy 1 - 1pp - Increase base mana by 10% (4% chance to restores 25 mana when hit)
Magic Guy 2 - 1pp - Increase base mana by 20% (8% chance to restores 25 mana when hit)
Magic Guy 3 - 1pp - Increase base mana by 30% (12% chance to restores 25 mana when hit)

Overall I like this Perk as it adds much needed mana. However chance to restore should be increased slightly.

#14 ohmygod

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Posted 03 December 2018 - 05:30 AM

Quote

Changes:
I'm proposing this Perk conflict with Efficient Mage because of how both are Mage Perks and both boost mana even if in different ways.
Level 3 mana boost reduced from 50% to 30% to be more consistent
Level 3 mana restore reduced from 2% to 1.5% to be more consistent

Quote

Tested build (2) on Fluffy Rabbit for 5 minutes tanking:
At 2% chance to restore 25 mana it never restored any mana.

Quote

A mage getting a bonus sometimes when gertting hit in Melee doesn't seem right? (added 4/6/2018)

The secondary bonus at current percentage chances is not an issue it seems. Mana restore chance to low?

Quote

Magic Guy 1 - 1pp - Increase base mana by 10% (4% chance to restores 25 mana when hit)
Magic Guy 2 - 1pp - Increase base mana by 20% (8% chance to restores 25 mana when hit)
Magic Guy 3 - 1pp - Increase base mana by 30% (12% chance to restores 25 mana when hit)

12% in single combat may make the perk too powerful?

MoL returns health quite well at 5% and saves me a lot in multi.

Quote

MoL = 5% - http://www.el-wiki.n...allion_of_life- http://www.el-wiki.n...dallion_of_life - click the look button on it in your inventory - also in the ingame ency.


#15 Ash

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Posted 03 December 2018 - 06:47 AM

ohmygod, I have read the ingame encyclopedia. MoL increases material points by 30, +2 armor and has 5% to heal 25hp.

Take a look at: http://other-life.wi...dallion_of_Life

However, my testing is about the Magic Guy perk and it's ability to restore Mana.

If Magic Guy 3 @ 12% is too much then maybe suggest the following to be more consistent.

Magic Guy 1 - 1pp - Increase base mana by 10% (2% chance to restores 25 mana when hit)
Magic Guy 2 - 1pp - Increase base mana by 20% (4% chance to restores 25 mana when hit)
Magic Guy 3 - 1pp - Increase base mana by 30% (6% chance to restores 25 mana when hit)

I agree with the Perk conflict with Efficient Mage because of how both are Mage Perks and both boost mana even if in different ways.

#16 ohmygod

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Posted 03 December 2018 - 08:15 AM

Quote

If Magic Guy 3 @ 12% is too much then maybe suggest the following to be more consistent.

Magic Guy 1 - 1pp - Increase base mana by 10% (2% chance to restores 25 mana when hit)
Magic Guy 2 - 1pp - Increase base mana by 20% (4% chance to restores 25 mana when hit)
Magic Guy 3 - 1pp - Increase base mana by 30% (6% chance to restores 25 mana when hit)

Sounds ok to me, now wondering if possible to get a tweek done to the perk to test these numbers on test server or is more testing / comments required to show that current secondary bonus %  is too low to be of real use?

#17 Warlock

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Posted 03 December 2018 - 01:52 PM

Agree with ashes suggestion




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