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Perk - Lucky Archer


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#1 Learner

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Posted 04 April 2018 - 12:35 PM

Lucky Archer (where the arrows will be is TBD)
4% Chance of not losing arrows shot.
8% Chance of not losing arrows shot.
12% Chance of not losing arrows shot.

Changes:
Level 3 changed from 15% to 12%

Concerns/Issues:
Are there any Perks this should conflict with?
Where the arrows/bolts are is still TBD. The simplest is the EL style never left the player. The most complex & bothersome is in bags. A reasonable compromise might be added as a drop to the mob you were firing at?
To keep things simple, the arrows will be left with the archer.

#2 AlddrA

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Posted 04 April 2018 - 04:06 PM

In my opinion, would be better the EL style, 'never left the player' since it is the simplest.  But if not too much trouble, it should really be added to drop.

#3 butler

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Posted 04 April 2018 - 04:39 PM

Makes sense that it should be in the bag, think that's more interesting and nuanced than just not leaving the inventory.

#4 ohmygod

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Posted 05 April 2018 - 02:48 AM

I would like to see it not leave the player, as if it went to a mob bag then you may not get the benefit of perk when bag drop is distributed. eg many archers may fire at the mob, but you may be the only one with the perk

#5 Learner

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Posted 05 April 2018 - 05:40 AM

There are logic reasons why either adding to the mob or a bag, after all, if you get it back then it's as if you never fired. Of course the bad point is your target might shoot the arrow back (specially in PvP).

#6 SAWolf

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Posted 05 April 2018 - 06:17 AM

How will that work in the Ranging Arena then? A bag dropped on the target? Could it then be bag jumped by others using the arena at the same time?

I think just leaving in the player inventory is the simplest and most practical even if it doesn't fit in with the physical 'real life rules'. Maybe a different mechanism could be in place for mob picking up a missed arrow (or ripping an arrow from its body) and firing it back that has nothing to do with this particular perk...

#7 Learner

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Posted 05 April 2018 - 06:37 AM

Good point on Arena, I hadn't thought of that case.

#8 ohmygod

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Posted 05 April 2018 - 07:34 AM

It would be silly to take this perk if you didnt get any real benefits from it, eg giving mobs your arrows, or in your example the other player to fire back at you

#9 CoduX

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Posted 05 April 2018 - 09:46 AM

I vote to just have them remain in your inventory..I know we want to be realistic but getting too realistic here..is a fantasy game after all Posted Image

#10 butler

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Posted 05 April 2018 - 10:41 AM

View Postohmygod, on 05 April 2018 - 07:34 AM, said:

It would be silly to take this perk if you didnt get any real benefits from it, eg giving mobs your arrows,
The benefit is you get your arrows back once you've killed the mob...

View Postohmygod, on 05 April 2018 - 07:34 AM, said:

or in your example the other player to fire back at you
I can see that being an issue once ranging is redone, however, at this point, nobody would really do that unless range training. Though that is probably the best argument for not having it in bags, unless they differentiate it between mobs and players.

View PostCoduX, on 05 April 2018 - 09:46 AM, said:

I vote to just have them remain in your inventory..I know we want to be realistic but getting too realistic here..is a fantasy game after all Posted Image

Fair point.

#11 ohmygod

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Posted 05 April 2018 - 11:34 PM

However the ranger receives their arrows back, it is a max 12% cost reduction in this skill, which is useful, I like it and like the % chances

#12 CoduX

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Posted 06 April 2018 - 02:02 AM

I like 12% too. Is almost a 1/8 chance of getting your arrow back. Not bad at all

#13 Bat17

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Posted 06 April 2018 - 02:16 AM

Putting the arrows into a bag would make this the only perk that did not show any benefit until after the fight is over!

Bat17

#14 Learner

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Posted 06 April 2018 - 03:01 AM

View PostBat17, on 06 April 2018 - 02:16 AM, said:

Putting the arrows into a bag would make this the only perk that did not show any benefit until after the fight is over!

Bat17
Is that so bad?

#15 AlddrA

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Posted 06 April 2018 - 04:59 AM

Change my mind.....good arguments for having the arrow stay with the ranger rather than drop in a bag.Posted Image

#16 Learner

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Posted 06 April 2018 - 05:46 AM

View PostCoduX, on 06 April 2018 - 02:02 AM, said:

I like 12% too. Is almost a 1/8 chance of getting your arrow back. Not bad at all
Maybe the benefit needs to lowered? Like maybe 3/6/9 or 2/4/6? Once we start getting expensive arrows 12% can be a LOT!

Plus it's less painful if later on we decide it needs to be raised, as ooposed to trying to lower it.

#17 SimAnt

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Posted 06 April 2018 - 05:41 PM

View PostLearner, on 06 April 2018 - 03:01 AM, said:

View PostBat17, on 06 April 2018 - 02:16 AM, said:

Putting the arrows into a bag would make this the only perk that did not show any benefit until after the fight is over!

Bat17
Is that so bad?
I did suggest life steal also not show benefit until fight was over.

#18 Learner

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Posted 06 April 2018 - 06:08 PM

View PostSimAnt, on 06 April 2018 - 05:41 PM, said:

View PostLearner, on 06 April 2018 - 03:01 AM, said:

View PostBat17, on 06 April 2018 - 02:16 AM, said:

Putting the arrows into a bag would make this the only perk that did not show any benefit until after the fight is over!

Bat17
Is that so bad?
I did suggest life steal also not show benefit until fight was over.
Life Steal is hard to delay until later, much much simpler for it to happen during each round of Combat.

#19 butler

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Posted 06 April 2018 - 08:11 PM

View PostLearner, on 06 April 2018 - 06:08 PM, said:

View PostSimAnt, on 06 April 2018 - 05:41 PM, said:

<snip>
Life Steal is hard to delay until later, much much simpler for it to happen during each round of Combat.

Good though that it's not the only perk that has had those considerations though. Don't think there's much harm to thinking about it being a benefit once the mob is dead or whilst shooting. Which do you intend to encourage with the perk:

a ) focusing down one mob, and retrieving the bag and recovered arrows
or
b ) shooting at every mob in the area and spending less arrows.

You can probably see which one lends and promotes itself to which type of ranging playstyle

#20 Learner

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Posted 18 May 2018 - 05:36 PM

This Perk is currently available on Test to see if I got it right.




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