WaterBottle, on 03 May 2018 - 05:05 PM, said:
I dunno how to put this in a elegant way so I'll be blunt, but don't take it in an angry or disproving tone: This basically doesn't have a noticeable effect on non-combat gameplay other than they fail less/harvest maybe fractions of a millisecond faster right?
Lower fail chances on the biggies. I'd say it'd have less impact on potioning/crafting as most items there we have dozens of players well above the rec levels for most items. I reckon it'd have maybe more of an impact on manufacture/ranging/magic/summoning. Let me explain.
Currently, Manufacture has a lot more high end items around the points (these are less essential, but still) such as the glowy swords, which start at roughly high 60s to 70s in manu. Would have a reasonable impact on the fail rates on those i reckon, as those with solid levels to make those will have boosted levels by the curve.
Ranging, simply a possibility, afaik, the top 10 are roughly mid 30s to 50 range, so won't affect it immediately, will just mean past that 50 mark into 60s, players would see a bit of a better return. Probably more mild than others but.
Magic, mostly would have a small boost which is good for restores and such, as there are a couple dozen people in/around 50s up to around 70s who'll get a slightly nicer return from the curve changes.
Summoning will get boosted quite a bit for those that have the 50-60+ in the skill, which would be interesting when summoning gets reworked.
Quick thoughts on the non a/d/oa skills involved.