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DTF - Improvements

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#1 SimAnt



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Posted 05 May 2018 - 11:32 AM

Thoughts for improvements for DTF.

Bosses should not take more than 30 minutes to kill, let alone 3 hours, even with the best of the best players online. reduce all boss health 75%.
Wandering hordes need to be removed.

#2 AlddrA


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Posted 05 May 2018 - 11:33 AM

Rather simplified, is it not?

#3 butler


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Posted 05 May 2018 - 11:38 AM

Bosses like MG were taking nearly as long as most waves.

An idea that had been mentioned when i was in Sia was that you could have 3 or 4 more waves in the time of that boss, and have a smaller, less boring boss, where you aren't sitting on it for half and hour, with one or two people tanking it, and maybe someone healing. More or less, keep it interesting.

Final boss could have it's hp made a bit smaller.

The main issue with current DTF is that it builds up relatively slowly, starts getting good with the higher end mobs and then just screeches to a halt with something like MG or that possessed people were complaining about, which are irritating rather than fun challenges. Both these bosses have their own issue.

MG is in the annoying position of not quite being a challenge, taking ages, and generally doesn't pay out for how long it takes to kill and the number of people who go on to it. It's HP bar is too big for what it is.

Possessed had lots of HP, couldn't really be dented from what I hear, over hours, and that immediately hurts the rest of the DTFs entertainment, because it's now overshadowed by this huge irritation.

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