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Perk - Pharaoh


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#1 Learner

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Posted 17 May 2018 - 04:05 PM

Pharaoh:
1pp - 10% chance to drop nothing when you die.

Additional notes:

#2 CoduX

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Posted 17 May 2018 - 05:45 PM

Seems fairly to the point and at a decent pp/%.

No cons really

#3 Learner

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Posted 18 May 2018 - 05:36 PM

This Perk is currently available on Test to see if I got it right.

#4 ohmygod

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Posted 20 May 2018 - 12:59 AM

Tested with sim last night. 150 deaths 20 no drops  that i was able to count

#5 ohmygod

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Posted 26 February 2019 - 04:50 AM

Bump - need more testers and feed back.

Might be easier to test if you have an IM summon some mobs in UW for you and on test at least if there was a message tto say you have died but not gone to UW just so testers can track the number of time they died or have not died, especially if Rabids have been spawned in UW for tester. Quick deaths in a row make it difficult to count i found.

#6 math

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Posted 16 April 2019 - 08:22 PM

I did some testing with #suicide and found 8 out of 100 i escaped without dropping anything.  One thing I noticed,  I had stacks of 5 items and it was all or nothing, I never dropped just a couple.  Does test function the same as main or is this expected of dying on test?

#7 Learner

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Posted 17 April 2019 - 05:16 AM

View Postmath, on 16 April 2019 - 08:22 PM, said:

I did some testing with #suicide and found 8 out of 100 i escaped without dropping anything.  One thing I noticed,  I had stacks of 5 items and it was all or nothing, I never dropped just a couple.  Does test function the same as main or is this expected of dying on test?
Dropping all or nothing vs only partial kicks in at a higher qty to try to prevent a risk of abuse with certain qty's due to rounding.

#8 math

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Posted 17 April 2019 - 12:30 PM

View PostLearner, on 17 April 2019 - 05:16 AM, said:


Dropping all or nothing vs only partial kicks in at a higher qty to try to prevent a risk of abuse with certain qty's due to rounding.

Ah, ok I will test with some higher qty's a little later but I imagine it will not make a difference.

#9 Rabbitman

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Posted 30 July 2019 - 08:49 PM

Is this perk strong enough in its current form for people to take it? I would not take it with the 10% chance, as it just seems pretty low. What about something like:

1pp - 25% chance to not drop teleport rings, 10% chance to drop nothing
2pp - 50% chance to not drop teleport rings, 20% chance to drop nothing
3pp - 100% chance to not drop teleport rings, 30% chance to drop nothing

Keeping rings seems thematic with the Pharaoh idea as well as adding an additional incentive to take the perk. At level 3 you can always get back to a storage fairly quickly with a ring.

#10 SimAnt

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Posted 31 December 2019 - 09:55 AM

View PostRabbitman, on 30 July 2019 - 08:49 PM, said:

1pp - 25% chance to not drop teleport rings, 10% chance to drop nothing
2pp - 50% chance to not drop teleport rings, 20% chance to drop nothing
3pp - 100% chance to not drop teleport rings, 30% chance to drop nothing
Based on other discussions about not doubling tier 2 to tier 3.
1pp - 1/3 chance to not drop teleport rings, 10% chance to drop nothing
2pp - 2/3 chance to not drop teleport rings, 20% chance to drop nothing
3pp - 100% chance to not drop teleport rings, 30% chance to drop nothing

#11 Learner

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Posted 31 December 2019 - 11:01 AM

View PostSimAnt, on 31 December 2019 - 09:55 AM, said:

View PostRabbitman, on 30 July 2019 - 08:49 PM, said:

1pp - 25% chance to not drop teleport rings, 10% chance to drop nothing
2pp - 50% chance to not drop teleport rings, 20% chance to drop nothing
3pp - 100% chance to not drop teleport rings, 30% chance to drop nothing
Based on other discussions about not doubling tier 2 to tier 3.
1pp - 1/3 chance to not drop teleport rings, 10% chance to drop nothing
2pp - 2/3 chance to not drop teleport rings, 20% chance to drop nothing
3pp - 100% chance to not drop teleport rings, 30% chance to drop nothing
Why should teleport rings be any different from any other Item? The server doesn't even categorize items other then what storage category they go in and it if it's wearable where it gets worn. It doesn't even know the difference between a Ring & a Stone other then where they show in Storage.

#12 SimAnt

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Posted 11 January 2020 - 05:24 PM

View PostLearner, on 31 December 2019 - 11:01 AM, said:

Why should teleport rings be any different from any other Item? The server doesn't even categorize items other then what storage category they go in and it if it's wearable where it gets worn. It doesn't even know the difference between a Ring & a Stone other then where they show in Storage.

Okay. Just trying to add achilles comments in.

#13 Learner

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Posted 11 January 2020 - 05:45 PM

View PostSimAnt, on 11 January 2020 - 05:24 PM, said:

View PostLearner, on 31 December 2019 - 11:01 AM, said:

Why should teleport rings be any different from any other Item? The server doesn't even categorize items other then what storage category they go in and it if it's wearable where it gets worn. It doesn't even know the difference between a Ring & a Stone other then where they show in Storage.

Okay. Just trying to add achilles comments in.
Achilles is the one that wanted to add not dropping tport rings, so my comment still applies.

#14 EatsAllLife

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Posted 27 January 2020 - 02:27 AM

View PostLearner, on 11 January 2020 - 05:45 PM, said:

View PostSimAnt, on 11 January 2020 - 05:24 PM, said:

View PostLearner, on 31 December 2019 - 11:01 AM, said:

Why should teleport rings be any different from any other Item? The server doesn't even categorize items other then what storage category they go in and it if it's wearable where it gets worn. It doesn't even know the difference between a Ring & a Stone other then where they show in Storage.

Okay. Just trying to add achilles comments in.
Achilles is the one that wanted to add not dropping tport rings, so my comment still applies.

Perhaps make it so not ALL drop all the time, I know you have implemented this; but it never fails. Whenever I die- I lose ALL TP rings, and at least ALL of one ess for TTPR (I carry 10 of all of the above)




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