Learner, on 17 May 2018 - 04:10 PM, said:
1pp - Same effect as gatherer medallion.
Note: Will take more work before an off/on feature can be added to make sure everything integrates properly and doesn't cause problems with Gatherer Medallions since the two will conflict in the code.
This will greatly reduce players buying and using Gatherer Medallions. No bad side effects if the off/on feature is added other then using up one Perkpoint.
I'd make tier 1 have no option to turn it on and off, and make a 2nd tier where you can turn it on and off. It's a rather powerful perk, and I've heard it expressed as a no brainer, currently, as the only downside is negated by the fact that you can toggle it off and on. This would at least move it from a no brainer to a more thoughtful choice, as this is more immediately powerful than any of the other 1 perk point perks.
ohmygod, on 17 May 2018 - 04:54 PM, said:
May increase sales for MoMs MoLs?
Keep in mind that L was looking at preventing players from using MoMs with the mana perks, and i presume that means also for the HP perks, as well as that MoL/MoMs are limited by the number of ELE/EME that come into game, which is significantly lower than EFE. Gatherer's and Harvesters (which itself is kind of replaced by excavator perk) are kind of the bread and butter or high level crafting, gatherer's especially, so a lot of these perks are going to really fuck high end crafters, since we'll have far less medallion sales and be on medium level equipment like rings far more.
Need new high end craftables to replace those being hit by the perks. No other mixing skill is being hit anywhere near as hard by the new perks in terms of their wares as crafting.