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#1 butler

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Posted 12 June 2018 - 08:17 PM

So i had a discussion with warlock earlier that begun in terms of inter guild channels (similiar to #guild), and we ended up talking about the natural progression of this, which were private channels.

In this sense, it was effectively, people pay for a channel, can set the #jc name (so similar to #jc guild), and be able to restrict groups or people from the channel, for say, 1 plat a fortnight, with the ability (possibly) to set various moderators in the private channel.

This was also kind of a tag on conversation with wl about different ways to monetize OL without Pay2Win, and only for optional things or small quality of life additions

Just curious whether anybody has some thoughts on this concept.

#2 Learner

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Posted 12 June 2018 - 09:53 PM

Who controls who can by in the channel? What happens when they logout or grue? What if the server restarts? What if the 'owner' does #killme yes or changes name? Probably a bunch of special cases after that as things are talked about in detail and Q's answered.

#3 butler

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Posted 13 June 2018 - 10:53 AM

View PostLearner, on 12 June 2018 - 09:53 PM, said:

Who controls who can by in the channel?
See, my extended idea of this effectively used something of a ranking system within channels (with the advantage that in this way, you can have channel mods who aren't IM's/JrIM/Full Mod) so say:
  • 3 - Channel Admin
  • 2 - Channel Mod
  • 1 - Regular Channel User
  • 0 - Invitable/Joinable Users
  • -1 - Non Invitable/ Non Joinable Users
So say, whoever pays for the channel will automatically become it's admin (3), and can create any of the sub groups allowed, so long as you can also grab groups such as guildless/guild tags/specific usernames.

I admit this would be rehaul of how channels worked, but it'd also give more options for regular, non premium channels.

View PostLearner, on 12 June 2018 - 09:53 PM, said:

What happens when they logout or grue?
Use a channel history. Same as how #guild or any other channel works. The concept is effectively they get to run something similar to a guild channel without the need of a guild.

View PostLearner, on 12 June 2018 - 09:53 PM, said:

What if the server restarts?
See above

View PostLearner, on 12 June 2018 - 09:53 PM, said:

What if the 'owner' does #killme yes or changes name? Probably a bunch of special cases after that as things are talked about in detail and Q's answered.
Would say that has the same issue/risks of someone doing that in a guild.

#4 PandemiC

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Posted 13 June 2018 - 08:26 PM

Sounds good; would the implementation be easier via web access? GUI over in-game commands

#5 Learner

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Posted 13 June 2018 - 08:33 PM

View PostPandemiC, on 13 June 2018 - 08:26 PM, said:

Sounds good; would the implementation be easier via web access? GUI over in-game commands
For obvious reasons, actual control and access to the channels is part of the Server, WebAccess then reads that info to grant the proper permissions. Otherwise the server wouldn't know to allow anyone in game access, The Game Server is the Master and WebAccess tags along.

#6 Kaddy

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Posted 16 June 2018 - 04:58 AM

I like the idea, but couldn’t understand the purpose of it.

Why would you want to create a private channel?

#7 butler

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Posted 16 June 2018 - 12:47 PM

More or less so you have a less annoying version of #ig, or so you can say, have a channel for a set of allied guild. Not a huge number of uses with the small community, but a few. Would also make the main public channels have a nicer structure and allow for channel mods that aren't necessarily IM's




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