Posted 19 August 2018 - 06:26 AM
Everyone knows that OL time runs slower then RL time, Each minute is about 1 second longer then an RL minute. Testing showed that the time for a single second actually varied a lot more then people thought. You can't use the seconds on the digital clock to measure, thats just the client running that. On Test I actually measured minutes varying by almost a second in length with the avg being close to the approx 61 seconds we are used to, but for short times it could be way off for a while. The reason time seemed more constant was how it averaged out, while in reality individual seconds could vary unexpectedly
I've known why OL time is different from RL time, and that it could wander, but until now wasn't worried about how much. Now that I know hoe much ... Time to change Time!
Currently being tested! Locking in OL time so that 1 OL minute == 60.9 RL seconds, and any error that creeps in is self adjusted out of the system. After running more then 12 hours, no hour varied by more then 0.02 seconds in length. Most hours were within 0.01 seconds from the desired avg length. instead of differences of half a minute before the change.
To some this might seem picky, but this affects everything in OL! Even the length of the potions, spells, & cooldowns are affected by the length of a second. While they still are affected by when a minute or second tick happens, they will be more consistent then in the past. As I mentioned to someone else, how they are handled is also scheduled to eventually be changed to being based on when you drank the potion not the minute ticks after you drank it.
Posted 19 August 2018 - 07:01 AM
And yeah, getting FULL use of your boost pots will be nice, boils my blood when i use a/d pots at the wrong second and instantly goes down to 4 mins left lol
Posted 19 August 2018 - 07:04 AM
Posted 19 August 2018 - 04:12 PM
Posted 21 August 2018 - 02:13 AM
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Posted 21 August 2018 - 04:27 PM
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