Action Pointsaction points perks
Posted 23 January 2019 - 05:01 PM
I had suggested using action points instead, as we still do have them but are unused. Think of the faster walking as a 'special', maybe could have a button or 2 added on the right side of the client to click when you wanna activate your faster walking. The more usage for AP the better for variety and deciding whats best for using your points up till they recharge. I had also suggested having another special, like a 'great swing' a hit which does alot more crit damage or something, one big blow.
Posted 23 January 2019 - 05:04 PM
Posted 23 January 2019 - 05:06 PM
Posted 24 January 2019 - 05:07 AM
Posted 24 January 2019 - 03:54 PM
Posted 24 January 2019 - 07:04 PM
Thinking about butlers suggestion regarding paths and its effect on walking speed, even though the code is not there at the moment.
I think traveling along a built or even worn animal path is faster in RL than traveling through natural environment without a path. Maybe a good idea to work this into OL somehow.
I left EL before AP was used so not sure how it works. Can it be used to boost a few actions, eg walking speed, damageboost , harvest speed etc?
Posted 24 January 2019 - 07:25 PM
Posted 24 January 2019 - 07:42 PM
Posted 24 January 2019 - 09:58 PM
was more the idea around the usefulness of paths or built roads rather than action points and the speed which you could travel in game normally. using action points for short bursting speed for harvesting, damage (melee/range) or walking speed I like as well.
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