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client bugs

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#1 EatsAllLife

EatsAllLife

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Posted 08 July 2019 - 12:29 PM

There are a few client bugs I found today while in TD doing the Enola with a small team.

The first could possible just be my computer, but I'm not sure entirely so I'll list it anyways.

So, with the client in full screen mode (alt+enter, client restart) the client lags significantly more (I tested with uncapped FPS), with that full zoomed out, I got roughly 60 FPS and it was lagging a bit (odd to lag at that FPS, I agree), and then windowed mode (same keys, client restart) with the max zoom out, and I get 200-300 FPS no lag.

The 2nd is with summons "dying" and the counters. The blue floating counters option (when you kill a monster, it counts how many killed per session by you) will get triggered when a summoned monster poofs or dies and display. While not on that summon.

Neither of these are affecting gameplay, but they are there.





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