PK rules of engagement
Posted 01 November 2019 - 12:10 PM
Posted 01 November 2019 - 12:48 PM
Posted 01 November 2019 - 12:53 PM
OL game designers seem to think that staking PVE players to certain and well known native spawn locations in pk maps with the lure of xp or loot makes the game fun for the 10min log in log off ebul pker. We certainly need to encourage these types of PK players more for sure, as we do not have enough pure PVE players who like to form teams and take on the challenge of downing difficult bosses as it is.
Seeing how there is no rostos in OL or mansions to be built I wonder why OL needs to move down the EL path in relation to PK.
Posted 01 November 2019 - 12:55 PM
Posted 01 November 2019 - 12:56 PM
Posted 01 November 2019 - 12:57 PM
Posted 01 November 2019 - 01:16 PM
Posted 01 November 2019 - 02:07 PM
What is the purpose of designing slower spawning spawns outside of PK map?
Posted 01 November 2019 - 06:22 PM
Having said that, my own personal rule is I don't PK anyone during Invasions. I also realize that while on a PK map it's understood that I can be attacked at any time.
Posted 02 November 2019 - 01:05 PM
Posted 03 November 2019 - 11:23 AM
But personally I never attacked anyone in invasions, except only 1 or 2 occasions. I got attacked ALOT of times while training. Even once 2 mages did strike me but I got away.
Posted 06 November 2019 - 09:32 PM
IF I am in a PK map during an invasion, and YOU are as well, but we ARE NOT teamed up- I am gonna try and kill you to keep more of these monsters I like to myself.
Though, I have ONE sentence to sum up this whole thing as there are NO rules, and there are actually two warnings!
Warning! This leads into a PK (Player Killing) map.
Warning! You just entered a PKing map! This means other players can attack you!
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