There has been some opinions that these are to be rare weapons, "great" weapons, etc. That is not what this re-design was supposed to be. These are supposed to be AFFORDABLE, EASILY REPLACEABLE weapons, that are used situationally. Meaning that fighters may need 2-3 of them when they go face a horde, depending on what they are fighting at any given moment they can switch as needed.
So these should be weapons that not only the top fighters have access to, or someone who happens across joker. I looked at #menu joker and the last 2 decent prizes were vial mold and efe. Sure, sweet prizes from joker no doubt, but could be years before someone finds a new weapon on him. And the 500+ CL bosses can only be killed by a few people, and usually needs a team. So if someone can actually manage to kill Puffy with a halberd, and Puffy doesn't break it...then one person will have a halberd they wont use because it might break...
Here is my proposal on recipes for the added weapons:
Remember: these should be easily replaceable weapons. Weps that we enjoy using because if it breaks we can replace without too much headache.
I pulled some info from Achilles thread on the descriptions of these new weps.
Orc Slayer: High damage weapon, no negs or bonuses
1 Binding Stone
40 Fire Essence
10 Steel Bars
20 Titanium Bars
20 Leather
Manufacture Level: 35
Emerald Claymore: Balanced hit/dodge weapon with low crits
1 Binding Stone
60 Fire Essence
30 Polished Emerald
6 Silver Bars
25 Titanium Bars
Manufacture Level: 30
Cutlass: High hit weapon, but low crit-to-damage
1 Binding Stone
40 Fire Essence
12 Steel Bars
15 Titanium Bars
10 Leather
Manufacture Level: 32
Sunbreaker: High armor piercing, low raw damage and hit/dodge
1 Binding Stone
50 Fire Essence
8 Steel Bars
10 Gold Bars
30 Titanium Bars
Manufacture Level: 34
Eagle Wing: High dodge wep, low raw damage
1 Binding Stone
60 Fire Essence
50 Life Essence
20 Steel Bars
35 Titanium Bars
Manufacture Level: 38
Rapier: High crit-to-hit, low raw damage and hit/dodge
1 Binding Stone
30 Fire Essence
5 Gold Bars
40 Steel Bars
40 Titanium Bars
Manufacture Level: 40
Jagged Saber: Balanced crits, low raw damage and hit/dodge
1 Binding Stone
80 Fire Essence
20 Steel Bars
40 Titanium Bars
Manufacture Level: 42
Halberd: High damage, low hit/dodge and 2-handed so no shield
1 Serpent Stone (I suggest this because this is a fantastic weapon, but suggest the break rate be very low)
1 Quarterstaff
100 Fire Essences
50 Death Essence
50 Steel Bars
70 Titanium Bars
Manufacture Level: 50
Staff of Protection: High dodge, low raw damage. 2-handed so no shield
A Book will need added to this, as was not make-able in EL
1 Enriched Magic Essence
1 Quarterstaff
10 Polished Sapphires
100 Magic Essence
100 Life Essence
50 Silver Bars
Manufacture Level: 55
Spear: High damage, 2-handed so no shield. But added accuracy
1 Serpent Stone (I suggest this because this is also a fantastic weapon, but suggest the break rate be very low)
4 Wood Logs
95 Fire Essence
40 Steel Bars
65 Titanium Bars
Manufacture Level: 49
Will also need to add NPC for selling the books to make these (or add to current NPC)
As well as NPC that can repair the ones that degrade. Could be the same NPC. If he sells the knowledge to make them, perhaps he has some ideas on repairing them!
I suggest a NPC named "Talon" (a super sexy gnome in a Santa hat, obviously), located in RoT...seems like a good place for a weapons seller!
Anyway, those are my ideas. All are pretty reasonable. Please add logical replies, I'd like to see these in-game soon!
Please Please Please remember these are not to be uber rare weapons that you never see around. Everyone should have a chance to enjoy these and not stress out when one is broken or lost. I look forward to your input!
Edited by patriot, 03 December 2019 - 02:22 AM.