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Remove MCW from GIWS inva?

inva giws

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#1 EatsAllLife

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Posted 12 February 2020 - 06:24 AM

It doesn't really make sense to me to keep the MCW GIWS invasions in play as currently no player can effectively solo these, let alone within a time frame. Currently it seems they are just kept to kill the AFK or semi AFK players in CC and such during the week.

#2 Learner

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Posted 12 February 2020 - 09:34 AM

Why do think GIWS should always be able to be Solo'd? Worst case you leave the map for a short time. If you afk too much in a GIWS area, you accept the risk that something unexpected might come along.

#3 Warlock

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Posted 12 February 2020 - 09:56 AM

The Ubers barely spawn anyway, see no reason to remove them. Also keep in mind GIWS for Alroth will work differently, rly should get onto that soon since we're getting alot of new maps

#4 EatsAllLife

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Posted 13 February 2020 - 12:57 AM

View PostLearner, on 12 February 2020 - 09:34 AM, said:

Why do think GIWS should always be able to be Solo'd? Worst case you leave the map for a short time. If you afk too much in a GIWS area, you accept the risk that something unexpected might come along.
Why should it be able to be solo'd? Well you never have more than 10-20 people online lol. 95% of which cannot even fight an FCW or Fluffy Rabbit, let alone a MCW. And uh, as far as I'm concerned, DP/VOTD are SINGLE COMBAT maps, and if there are 20 chims in a cave. No healer can help because we can't defend them. That is the main issue wiath your "team" propositions all the time. You forget the healers are targeted and if it is so packed we can't get healed to help keep mobs off them let alone kill them to diminish numbers. Also, if AFK'ing near a sto where generally people are going to be safe. They don't anticipate MCW being dropped on their head. EVEN if they were sitting there at keyboard, what player can solo these without healer?! (Aside from the obvious ~3 players, and mages). If you want to keep MCW in, at least make their GIWS on MULTIPLE COMBAT MAPS. Not Single combat.

View PostWarlock, on 12 February 2020 - 09:56 AM, said:

The Ubers barely spawn anyway, see no reason to remove them. Also keep in mind GIWS for Alroth will work differently, rly should get onto that soon since we're getting alot of new maps

It isn't about how often they spawn, its the practical approach on how players can even defeat them single combat. MCW GIWS lasts around 20 - 25 minutes full spawn, that means a player has to gear, find their healer, let the healer gear, go and kill, and try not to die as that adds another ~3 mins each death... It seems impractical and rather LAZY to keep these in simply because 'you' don't want to remove them as it is seeming... As for the GIWS in Alroth, if we are making changes to GIWS in general. Why not start with the determining of monsters and where they spawn in. As they are now is still Radu. Do we really want to keep the highest native monster in game invading on the most travelled newbie maps? I think not.

#5 Learner

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Posted 13 February 2020 - 04:33 AM

When they appear in SC or there aren't enough players to kill them, just leave the map until they poof! They are time limited afterall

#6 EatsAllLife

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Posted 13 February 2020 - 07:15 AM

View PostLearner, on 13 February 2020 - 04:33 AM, said:

When they appear in SC or there aren't enough players to kill them, just leave the map until they poof! They are time limited afterall

Just gonna bold that here..

The thing is. is they will poof EVERY TIME. Why keep their useless code in.

#7 Learner

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Posted 13 February 2020 - 07:42 AM

View PostEatsAllLife, on 13 February 2020 - 07:15 AM, said:

View PostLearner, on 13 February 2020 - 04:33 AM, said:

When they appear in SC or there aren't enough players to kill them, just leave the map until they poof! They are time limited afterall

Just gonna bold that here..

The thing is. is they will poof EVERY TIME. Why keep their useless code in.
Because it take more work then you think to remove one mob type from the Radu Code for minimal effect on the game in a code module that will be getting deleted. Plus, since we are working to shift to Alroth GIWS there will be very different and easier to customize.

#8 Bat17

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Posted Yesterday, 05:00 AM

To a noob all GIWS mobs are dangerous so why not have mobs that are dangerous to uber players as well, seems fair to me. :-)





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