( ) No
( ) I voted No to the first question
( ) I voted No to the first question
Now this is really going to go off on a tangent at some point so brace yourselves xD...
I felt in EL (ignoring effects of pp buying so its more relevant to OL) that people had to make a choice, to become a fighter, or to become a mixer
. Its rare to choose both and succeed because of all the nexus's required(and time!) for those mixing skills. So once person X chose to become a mixer, competitive pk was pretty much out of consideration. This leads to huge imbalances
and large populations of the game unwilling to pk because they simply couldn't compete (unless they used some serious OP EL items/skills). It's not even all about pk. In PVE I could always remember those mixers that simply didn't attend invasions/instances/invances, or if they did attend, died a lot or were obviously 'weak' compared to their pure breed counterparts, and i didn't envy them one bit, their life is/was such a struggle...Now some may prefer such game design...I don't.
Wacky off tangent part: What if we had something different, We had a beginner map, and some subsequent maps with monsters on for training. The first part of the game (OL?) would be to level to some decent a/d and we'd all earn attributes which we would spend. Then at some point we'd reach the part where we want to stop training a/d (near soft cap). We'd all have roughtly same amount of attribute pp's spent on a/d skill
. At this point end game content in terms of mixing skills opened up fully. We would have gained mixer-pick-point
s (different from attribute pp's used for fighters) from our oa's earned from the aforementioned training. That way, we'd all be high level fighters eventually with same~ amount of pp's in our fighter skills (perfect for fair pk?) and if we wanted to, during our training from 0 to 100 a/d, we could have been unlocking mixing skills and starting those.
Now there may be concerns about everyone being able to mix.
Well not everyone likes to mix and may not use their mixer-pick-points at all
You could limit mixer-pick-points so that you could choose 2-3 out of the 8 mixers skills at most
You could also reserve some of the resources for end-game-content mixing skills for exclusively pk areas (if we are all balanced fighters this should be fine? - but ill understand if many don't like this one)...
tr;dr: the implementation is sketchy, and the above is just one of the many ideas you could maybe do it with, but the concept was the important part. Faulting someone in fight-skills because they like to mix is just the start of excluding groups of players from good balanced fighting content(and maybe even excluding them from balanced mixer content).
(a)Now even if the OL system becomes *nothing* like that, and people are penalized for being mixer, I'd probably just specialize in being a mixer or fighter. Like I did in EL.
(b)Imagine in EL, a fighter wants maxed attributes, but to give it to him would be to OP
? Now whats the equivalent for mixers? ....Imagine if we gave someone the ability to blacksmith the finest armors, to be the most skilled crafter of delicate items, to be able to engineer the most complex of contraptions, and in their spare time, go down to the local runway to showoff their latest Dolce and Gabana designs made by their tailoring skills. Is this not OP for the mixing world? Remember the line between what we want, and what is reasonable. A mixer with all skills, is that not OP?
TOTALLY RANDOM IDEA THAT I HAD:
Problem: In EL, if we had to mix/harvest in pk area, our inventory was either full of harvest stuff, or totally empty because we needed maxed space for the harvestable.EL encouraged weak people/builds to run around in pk areas just waiting to be assassinated. And when they lost their precious exec cape or item XYZ it's kinda
(lets ignore any chance that the person has body guards(people or 1k summoning stones or dis rings) and didn't use these in defense)
Solution: Separate EMU in our INV's. From our attributes, work out a carry capacity for harvestables and a carry capacity for gears(whether that be a/d/magic/summ , whatever fight class you chose).
Effect?: Instead of the comments like..
we would hopefully give people better chance to defend themselves and give rise to a 'more likely' fair PK encounter?
We don't want to see naked harvesters in PK areas...let people be able to harvest a decent load, but also wear/carry the gear they need to defend themselves.
Ooooo you attacked a naked harvester! Your mother clearly worked in the sex industry and your sexuality is questionable! FLAME FLAME FLAME!