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remove cooldown on fruit/veggies


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Poll: Remove cooldown on fruit/veggies (124 member(s) have cast votes)

Remove cooldown on fruit/veggies?

  1. Yes, no cooldown at all (32 votes [26.02%])

    Percentage of vote: 26.02%

  2. Yes, remove MOST of the cooldonw (12 votes [9.76%])

    Percentage of vote: 9.76%

  3. Maybe remove some of the cool down (33 votes [26.83%])

    Percentage of vote: 26.83%

  4. Maybe not, just remove a little cooldon of Fruits & Vegies (19 votes [15.45%])

    Percentage of vote: 15.45%

  5. No, Leave it like it is (26 votes [21.14%])

    Percentage of vote: 21.14%

  6. No, lets change the Feast Pot formula instead (1 votes [0.81%])

    Percentage of vote: 0.81%

  7. I don't know (0 votes [0.00%])

    Percentage of vote: 0.00%

Vote

#21 Quesar

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Posted 08 October 2012 - 07:44 PM

I voted remove a little.

If we go down the route of having lots of perks to pick from (some discussions about perk points I've seen, and about perks being ways to shape your character), I like the idea of using that as a way to lower food cooldown, as a way for mixers to specialize if desired.

#22 Fancy

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Posted 08 October 2012 - 07:48 PM

Voted "Yes, no cooldown at all." I never saw a point in having a cooldown on food. I say give fruit and veggies no cooldown and remove pof's all together.

#23 WeaverDAS

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Posted 08 October 2012 - 07:52 PM

I have a question: How did no cooldown coincide with one-click mixing? Which one was eliminated first?

#24 joker

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Posted 08 October 2012 - 09:20 PM

View PostWeaverDAS, on 08 October 2012 - 07:52 PM, said:

I have a question: How did no cooldown coincide with one-click mixing? Which one was eliminated first?
cooldown was implimented before mix all

#25 Wizzy

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Posted 09 October 2012 - 04:35 AM

It is difficult to just go ahead and do something because it is easier on you without bringing balance to the entire food/mixing system in game first.

#26 scarr

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Posted 09 October 2012 - 05:02 AM

Maybe remove some of the cool down (12 votes [21.82%])

Maybe not, just remove a little cooldon of Fruits & Vegies (10 votes [18.18%])

aren't these two questions the same?

#27 Korrode

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Posted 09 October 2012 - 05:10 AM

View Postscarr, on 09 October 2012 - 05:02 AM, said:

Maybe remove some of the cool down (12 votes [21.82%])

Maybe not, just remove a little cooldon of Fruits & Vegies (10 votes [18.18%])

aren't these two questions the same?
One says "some", one says "a little".
I'd interpret it as like 50% vs 15-20%

#28 Kylara

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Posted 09 October 2012 - 06:21 AM

Yes, in the "old days" we mixed without cooldown, but remember mixing took time then. You'd click on mix and then wait a sec or for some items a few secs before the item was made. Also we had to click each time we wanted an item made.. Removing all cooldown without counter measures seems too much of a good thing to me, therefore i think cooldown shouldn't be removed completely.

#29 AlddrA

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Posted 10 October 2012 - 02:17 PM

voted remove some cooldown

#30 themuntdregger

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Posted 10 October 2012 - 07:17 PM

I also voted to leave cooldown as it is. Even though i'm a mixer, I like that cooldown gives gives rise to a fair amount of richness in game-play, in that you're forced to think about balancing the nature of an activity with the cooldown from a particular food plus many other attaching factors.

I liked also that some maps (td) didn't have cooldowns, but you needed to balance that against threat and distance, plus having the occasional day of reduced cooldown. Yup Fantastika has it right - somethings shouldn't be so easy to do. ;)

#31 Koss

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Posted 10 October 2012 - 07:30 PM

What if TD had a open storage, similar to Molgor in VoTD or Raven in WS?  People could choose to take the risk to mix with no CD (yes, you can still do this DP storage -> TD ... but that's a pain when mixing heavy items), or play it safe and mix with fruits/veggies etc on another map.  Would also give PK'ers something to do ... :)

#32 themuntdregger

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Posted 11 October 2012 - 11:48 AM

LOL that is a wicked idea. But good :D

#33 bog

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Posted 11 October 2012 - 03:17 PM

i voted to pls leave it like it is

1. good measure in place to calm production, even for the determined who eventually turn to the pleasures of the shroom you still require long prep to mix shrooms so you can have good HP , mana and HE to restore. Its all about prep, mixing is quite fast later.
2. just because nobody is advanced enough to be living free from their fruit and veggie blues, doesn't mean it will all ways be so
3. new players will enter the game failing fights , mixes but they never fail to eat a food. This is at least good lol
4. Veg are also used in entry level pots, so they are not really just a food, like bread ... good for IP dwellers but eventually you dont pick those bags up anymore unless you are REALLY bored lol

#34 SolarStar

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Posted 11 October 2012 - 03:55 PM

I had an idea ! What If .. you could eat fruit and bread at the same time ? ^_^

In other words make a seperate category of cooldown.

Group 1:
bread - mushrooms - vegetable - (bones)

Group2:
fruit - cooked meat - FP

#35 Learner

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Posted 13 October 2012 - 11:55 AM

What if mixing simple used less food, maybe capped to 1/2 rec level ?

Or maybe a higher cap then 1/2. This is the sort of thing that being phased in slowly lowering a mathematical cap each week might be good.

Edited by Learner, 13 October 2012 - 12:09 PM.
added additional thought


#36 joker

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Posted 13 October 2012 - 12:03 PM

View PostLearner, on 13 October 2012 - 11:55 AM, said:

What if mixing simple used less food, maybe capped to 1/2 rec level ?
go for it

#37 Bat17

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Posted 13 October 2012 - 05:06 PM

View PostLearner, on 13 October 2012 - 11:55 AM, said:

What if mixing simple used less food, maybe capped to 1/2 rec level ?


Yeah, and Mobs took less effort to kill!!

Bat17

#38 Grendous

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Posted 13 October 2012 - 08:49 PM

and aggressive mob should run away at the sight of a pickaxe

#39 malameo

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Posted 15 October 2012 - 09:44 AM

the only reason the food is trouble is because food requirement is very high on some bulk items (8-10 for some essences), so those food requirements could be eased down..
the way i see the results of the poll, most would be comfortable with partial solution (~45% for 'less cooldown' in various degrees), extremists are at a 20-30% standoff, so cooldown problem should be in one way or the other reduced;

as for newbs - they mostly mix FE at 1 food because harv books are expensive and that's the only thing they don't fail all the time, and it's OK to encourage that imo. and getting EFE in early stage is a really cool gc boost - when market is up this will once again be good exp/gc starter

if involving perks in this, would be nice to have a choice of perks to improve digestion.. personally i'd like to see balanced bonus for a type of food (plants/meat/potions/bones?) from each of few perks than just 'X% on all', if taking a proper perk would roughly EQUAL the food types (meat eater/fruit eater in the end balanced the food types to same advantage) - food market would be more interesting

btw if bone eaters are back maybe there should be chance of 1-time damage from bones (stuck in your throat) or some other means of un-OP-ing them

#40 Bat17

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Posted 15 October 2012 - 09:53 AM

View Postmalameo, on 15 October 2012 - 09:44 AM, said:

btw if bone eaters are back maybe there should be chance of 1-time damage from bones (stuck in your throat) or some other means of un-OP-ing them

If bone eaters are OP then reducing/removing cool down will make all mixers OP by default, I see no difference in reducing cool down for food than I do for reducing cool down for potions and rings in combat.

I may not fight but I do mix a lot :-) using food most efectively is an art

Bat17




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